/*========================== begin_copyright_notice ============================

Copyright (C) 2018-2021 Intel Corporation

SPDX-License-Identifier: MIT

============================= end_copyright_notice ===========================*/

#ifndef __IGC_H
#define __IGC_H

#if defined(_WIN32)
    #define IGC_API_CALL_TYPE __stdcall
    #ifdef IGC_EXPORTS
        #define IGC_API_CALL __declspec(dllexport) IGC_API_CALL_TYPE
    #else
        #define IGC_API_CALL __declspec(dllimport) IGC_API_CALL_TYPE
    #endif
#else
    #define IGC_API_CALL_TYPE
    #define IGC_API_CALL __attribute__ ((visibility("default"))) IGC_API_CALL_TYPE
#endif

#if defined(_DEBUG) || defined(_INTERNAL)
# define IGC_DEBUG
#endif

#include <string>
#include "../../common/EmUtils.h"
#include "../IGC/Compiler/CodeGenPublicEnums.h"
// TODO: add all external declarations so that external projects only need
// to include this file only.

// Definition of integer Registry-key Values
// (may merge this into igc_flags.def's macro)
enum {
    // ForcePixelShaderSIMDMode
    FLAG_PS_SIMD_MODE_DEFAULT = 0,                 // default is SIMD8 compilation + heuristics to determine if we want to compile SIMD32/SIMD16
    FLAG_PS_SIMD_MODE_FORCE_SIMD8 = 1,             // Force SIMD8 compilation
    FLAG_PS_SIMD_MODE_FORCE_SIMD16 = 2,            // Force SIMD16 compilation
    FLAG_PS_SIMD_MODE_FORCE_SIMD32 = 4,            // Force SIMD32 compilation
};

enum {
    BIT_CG_SIMD8     = 0b0000000000000001,
    BIT_CG_SIMD16    = 0b0000000000000010,
    BIT_CG_SIMD32    = 0b0000000000000100,
    BIT_CG_SPILL8    = 0b0000000000001000,
    BIT_CG_SPILL16   = 0b0000000000010000,
    BIT_CG_SPILL32   = 0b0000000000100000,
    BIT_CG_RETRY     = 0b0000000001000000,
    BIT_CG_DO_SIMD32 = 0b0000000010000000,
    BIT_CG_DO_SIMD16 = 0b0000000100000000,
};

typedef unsigned short CG_CTX_STATS_t;

// shader stat for opt customization
typedef struct {
    uint32_t         m_tempCount;
    uint32_t         m_sampler;
    uint32_t         m_inputCount;
    uint32_t         m_dxbcCount;
    uint32_t         m_ConstantBufferCount;
    IGC::Float_DenormMode m_floatDenormMode16;
    IGC::Float_DenormMode m_floatDenormMode32;
    IGC::Float_DenormMode m_floatDenormMode64;
} SHADER_STATS_t;

typedef struct {
    CG_CTX_STATS_t  m_stats;              // record what simd has been generated
    void*           m_pixelShaderGen;     // Generated pixel shader output
    char*           m_savedBitcodeCharArray; // Serialized Bitcode
    unsigned int    m_savedBitcodeCharArraySize;
    void*           m_savedInstrTypes;
    SHADER_STATS_t  m_savedShaderStats;
} CG_CTX_t;

#define IsRetry(stats)               (stats & (BIT_CG_RETRY))
#define DoSimd16(stats)              (stats & (BIT_CG_DO_SIMD16))
#define DoSimd32(stats)              (stats & (BIT_CG_DO_SIMD32))
#define HasSimd(MODE, stats)         (stats & (BIT_CG_SIMD##MODE))
#define HasSimdSpill(MODE, stats)   ((stats & (BIT_CG_SIMD##MODE)) &&  (stats & (BIT_CG_SPILL##MODE)))
#define HasSimdNoSpill(MODE, stats) ((stats & (BIT_CG_SIMD##MODE)) && !(stats & (BIT_CG_SPILL##MODE)))
#define SetRetry(stats)              (stats = (stats | (BIT_CG_RETRY)))
#define SetSimd16(stats)             (stats = (stats | (BIT_CG_DO_SIMD16)))
#define SetSimd32(stats)             (stats = (stats | (BIT_CG_DO_SIMD32)))
#define SetSimdSpill(MODE, stats)    (stats = (stats | (BIT_CG_SIMD##MODE) |  (BIT_CG_SPILL##MODE)))
#define SetSimdNoSpill(MODE, stats)  (stats = (stats | (BIT_CG_SIMD##MODE) & ~(BIT_CG_SPILL##MODE)))

typedef enum {
    FLAG_CG_ALL_SIMDS = 0,
    FLAG_CG_STAGE1_FAST_COMPILE = 1,
    FLAG_CG_STAGE1_BEST_PERF = 2,
    FLAG_CG_STAGE1_FASTEST_COMPILE = 3,
} CG_FLAG_t;

#define RequestStage2(flag, ctx_ptr) (ctx_ptr != nullptr || flag == FLAG_CG_STAGE1_FASTEST_COMPILE)

#define IsStage2RestSIMDs(prev_ctx_ptr) (prev_ctx_ptr != nullptr)
#define IsStage1FastCompile(flag, prev_ctx_ptr) (!IsStage2RestSIMDs(prev_ctx_ptr) && flag == FLAG_CG_STAGE1_FAST_COMPILE)
#define IsStage1FastestCompile(flag, prev_ctx_ptr) (!IsStage2RestSIMDs(prev_ctx_ptr) && flag == FLAG_CG_STAGE1_FASTEST_COMPILE)
#define IsStage1BestPerf(flag, prev_ctx_ptr)    (!IsStage2RestSIMDs(prev_ctx_ptr) && flag == FLAG_CG_STAGE1_BEST_PERF)
#define IsAllSIMDs(flag, prev_ctx_ptr)          (!IsStage2RestSIMDs(prev_ctx_ptr) && flag == FLAG_CG_ALL_SIMDS)
#define IsStage1(pCtx)   (IsStage1BestPerf(pCtx->m_CgFlag, pCtx->m_StagingCtx) || \
                          IsStage1FastCompile(pCtx->m_CgFlag, pCtx->m_StagingCtx))
#define HasSavedIR(pCtx) (pCtx && IsStage2RestSIMDs(pCtx->m_StagingCtx) && \
                          pCtx->m_StagingCtx->m_savedBitcodeCharArraySize > 0)

#define DoSimd32Stage2(prev_ctx_ptr) (IsStage2RestSIMDs(prev_ctx_ptr) && DoSimd32(prev_ctx_ptr->m_stats))
#define DoSimd16Stage2(prev_ctx_ptr) (IsStage2RestSIMDs(prev_ctx_ptr) && DoSimd16(prev_ctx_ptr->m_stats))

#define ContinueFastCompileStage1(flag, prev_ctx_ptr, stats) ( \
    IsStage1FastCompile(flag, prev_ctx_ptr) && \
    (IsRetry(stats) || DoSimd16(stats)))

// If the staged compilation enabled, we don't need compile continuation when SIMD8 is spilled.
#define ContinueBestPerfStage1(flag, prev_ctx_ptr, stats) ( \
    IsStage1BestPerf(flag, prev_ctx_ptr) && \
     (( IGC_IS_FLAG_ENABLED(ExtraRetrySIMD16) && !HasSimdSpill(8, stats)) || \
      (!IGC_IS_FLAG_ENABLED(ExtraRetrySIMD16) && (!HasSimd(8, stats) || DoSimd32(stats)))))

// We don't need compile continuation if no staged compilation enabled denoted by RegKeys.
#define HasCompileContinuation(Ail, flag, prev_ctx_ptr, stats) ( \
    (IGC_IS_FLAG_ENABLED(StagedCompilation) || Ail) && \
    (ContinueFastCompileStage1(flag, prev_ctx_ptr, stats) || \
     ContinueBestPerfStage1(flag, prev_ctx_ptr, stats)))

// Return true when simd MODE has been generated previously
#define AvoidDupStage2(MODE, flag, prev_ctx_ptr)      (IsStage2RestSIMDs(prev_ctx_ptr) && HasSimdNoSpill(MODE, prev_ctx_ptr->m_stats))

// Fast CG always returns simd 8
#define ValidFastModes(flag, prev_ctx_ptr, stats)     (IsStage1FastCompile(flag, prev_ctx_ptr) && HasSimd(8, stats) && !HasSimd(16, stats) && !HasSimd(32, stats))
// Fastest CG always returns simd 8
#define ValidFastestModes(flag, prev_ctx_ptr, stats)     (IsStage1FastestCompile(flag, prev_ctx_ptr) && HasSimd(8, stats) && !HasSimd(16, stats) && !HasSimd(32, stats))
// Best CG returns simd 8 or 16
#define ValidBestModes(flag, prev_ctx_ptr, stats)     (IsStage1BestPerf(flag, prev_ctx_ptr) && (HasSimd(8, stats) || HasSimd(16, stats)) && !HasSimd(32, stats))
// ALL_SIMDS CG must have simd 8 in any case
#define ValidAllSimdsModes(flag, prev_ctx_ptr, stats) (IsAllSIMDs(flag, prev_ctx_ptr) && HasSimd(8, stats))

// Rest Stage2 CG would not generate duplicated simd 32 or 16 modes, and
// When simd 8 spills in Stage1 for FAST_COMPILE, we may generate simd again;
// otherwise it must be generated either from Stage1 or Stage2
#define ValidStage2Modes(prev_ctx_ptr, stats) ( \
    IsStage2RestSIMDs(prev_ctx_ptr) && \
    (!HasSimd(32, prev_ctx_ptr->m_stats) || !HasSimd(32, stats)) && \
    (!HasSimd(16, prev_ctx_ptr->m_stats) || !HasSimd(16, stats)) && \
    ((HasSimd(8,  prev_ctx_ptr->m_stats) ^ HasSimd(8,  stats)) || HasSimdSpill(8,  prev_ctx_ptr->m_stats)) \
    )

#define ValidGeneratedModes(flag, prev_ctx_ptr, stats) ( \
    ValidFastestModes(flag, prev_ctx_ptr, stats) || \
    ValidFastModes(flag, prev_ctx_ptr, stats) || \
    ValidBestModes(flag, prev_ctx_ptr, stats) || \
    ValidAllSimdsModes(flag, prev_ctx_ptr, stats) || \
    ValidStage2Modes(prev_ctx_ptr, stats) \
    )

// CodePatch compilation experimental flags
typedef enum
{
    CODE_PATCH_NO_EXPRIMENT                  = 0,
    CODE_PATCH_NO_PullSampleIndex            = ( 0x1 << 0x0 ),
    CODE_PATCH_NO_PullSnapped                = ( 0x1 << 0x1 ),
    CODE_PATCH_NO_PullCentroid               = ( 0x1 << 0x2 ),
    CODE_PATCH_NO_ZWDelta                    = ( 0x1 << 0x3 ),
} CODE_PATCH_FLAG_t;

// Fastest compilation experimental flags
typedef enum
{
    FCEXP_NO_EXPRIMENT                  = 0,
    FCEXP_DISABLE_LVN                   = ( 0x1 << 0x0 ),
    FCEXP_LINEARSCAN                    = ( 0x1 << 0x1 ),
    FCEXP_DISABLE_GOPT                  = ( 0x1 << 0x2 ),
    FCEXP_1PASSRA                       = ( 0x1 << 0x3 ),
    FCEXP_FASTSPILL                     = ( 0x1 << 0x4 ),
    FCEXP_LOCAL_SCHEDULING              = ( 0x1 << 0x5 ),
    FCEXP_PRERA_SCHEDULING              = ( 0x1 << 0x6 ),
    FCEXP_NO_REMAT                      = ( 0x1 << 0x7 ),
    FCEXP_SPILL_COMPRESSION             = ( 0x1 << 0x8 ),
    FCEXP_LOCAL_DECL_SPLIT_GLOBAL_RA    = ( 0x1 << 0x9 ),
    FCEXP_QUICKTOKEN_ALLOC              = ( 0x1 << 0xa ),
    FCEXP_TOBE_DESIGNED                 = ( 0x1 << 0xb ),
} FCEXP_FLAG_t;

#endif // __IGC_H

