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	Repurpose sampler split workaround
Implement workaround for sample on texture3d. Since the workaround is similar to the old sampler split workaround that is no longer needed, the code from the old workaround has been reused for the new one.
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		@ -8621,6 +8621,12 @@ typedef struct _WA_TABLE
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        WA_BUG_TYPE_UNKNOWN,
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        WA_BUG_PERF_IMPACT_UNKNOWN, WA_COMPONENT_UNKNOWN)
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        WA_DECLARE(
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        Wa_14014414195,
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        "Workaround",
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        WA_BUG_TYPE_UNKNOWN,
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        WA_BUG_PERF_IMPACT_UNKNOWN, WA_COMPONENT_UNKNOWN)
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} WA_TABLE, *PWA_TABLE;
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#ifdef _USC_
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