Files
intel-graphics-compiler/IGC/Compiler
Gu, Junjie de184ad5aa Revise LSC2DBlock with address payload
1. address payload argument is of int, not int8. It is opaque.
      The reason for replacing int8 with int is to prevent IGC from
      scalarizing int8.
   2. Add Address payload copy in case it is more efficient than
      address payload create.
   3. Add updating builtins for base/width/height/pitch besides
      previously for blockx and blocky.
      The block shape is still only in create builtin as updating it
      needs to create a new address payload. For this, the shape will
      be in create builtin only.
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