# Contributing to ESP32-CAM revisited I love your input! and want to make contributing to this project as easy and transparent as possible, whether it's: - Reporting a bug - Discussing the current state of the code - Submitting a fix - Proposing new features - Becoming a maintainer ## I Develop with Github I use github to host code, to track issues and feature requests, as well as accept pull requests. ## I Use [Github Flow](https://guides.github.com/introduction/flow/index.html), So All Code Changes Happen Through Pull Requests Pull requests are the best way to propose changes to the codebase (I use [Github Flow](https://guides.github.com/introduction/flow/index.html)). I actively welcome your pull requests: 1. Fork the repo and create your branch from `master`. 2. Give your branch a clear descriptive name and do your changes there. 3. If you've changed the HTTP APIs, update the documentation. 4. Issue a pull request against a branch *of the same name* in the main repo. 5. Clearly describe your changes and the reason for them in the pull request. ## Any contributions you make will be under the GNU Lesser General Public License v2.1 In short, when you submit code changes, your submissions are understood to be under the same [License](./LICENSE) that covers the project. ## Report bugs using Github's [issues](https://github.com/easytarget/esp32-cam-webserver/issues) We use GitHub issues to track public bugs. Report a bug by opening a new issue; it's that easy! ## Write bug reports with detail, background, and sample code **Great Bug Reports** tend to have: - A quick summary and/or background - Steps to reproduce - Be specific! - What you expected would happen - What actually happens - Notes (possibly including why you think this might be happening, or stuff you tried that didn't work) People *love* thorough bug reports. I'm not even kidding. ## Use a Consistent Coding Style * 4 spaces for indentation rather than tabs in the main code ## License By contributing, you agree that your contributions will be licensed under its GNU Lesser General Public License v2.1 ## References This document was adapted from the open-source contribution guidelines for [Facebook's Draft](https://github.com/facebook/draft-js/blob/a9316a723f9e918afde44dea68b5f9f39b7d9b00/CONTRIBUTING.md)