unit-test for testing xcode frameworks
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# Primitive test for adding frameworks in XCode
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# When opening the xcodeproj, the Folder "Frameworks" should contain two frameworks (OpenGL.framework and Foundation.framework)
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# "Target Membership" of ...
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# - OpenGL.framework should be only to prog@exe
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# - Foundation.framework should be only to stat@sta
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# "Build Phase" / "Link Binary with Libraries" for the target
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# - "prog@exe" should be only "Foundation.framework"
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# - "stat@sta" should be only "OpenGL.framework"
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# see "xcode-frameworks.png" for an example
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project('xcode framework test', 'c', default_options : ['libdir=libtest'])
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dep_libs = [dependency('appleframeworks', modules : ['OpenGL'], required : true)]
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dep_main = [dependency('appleframeworks', modules : ['Foundation'], required : true)]
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stlib = static_library('stat', 'stat.c', install : true, dependencies: dep_libs)
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exe = executable('prog', 'prog.c', install : true, dependencies: dep_main)
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int main(int argc, char **argv) {
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return 0;
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}
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int func() { return 933; }
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