Apply magical flags to make OSX ignore missing symbols in plugins.

This commit is contained in:
Jussi Pakkanen 2016-12-04 20:15:06 +02:00
parent a5dcb89410
commit b54fc1d00e
2 changed files with 6 additions and 13 deletions

View File

@ -2208,7 +2208,7 @@ class ClangCompiler():
def get_std_shared_module_link_args(self):
if self.clang_type == CLANG_OSX:
return ['-bundle']
return ['-bundle', '-Wl,-undefined,dynamic_lookup']
return ['-shared']
class ClangCCompiler(ClangCompiler, CCompiler):

View File

@ -2,18 +2,11 @@ project('shared module', 'c')
dl = meson.get_compiler('c').find_library('dl', required : false)
l = shared_library('runtime', 'runtime.c')
if host_machine.system() == 'darwin' or host_machine.system() == 'windows'
# At least in OSX and seemingly also on Windows you must have
# all symbols present when linking a module.
#
# In Linux many projects build plugins without linking to
# the runtime so they have undefined symbols. We need to support
# both for ease of transitioning.
mlink = [l]
else
mlink = []
endif
m = shared_module('mymodule', 'module.c', link_with : mlink)
# Do NOT link the module with the runtime library. This
# is a common approach for plugins that are only used
# with dlopen. Any symbols are resolved dynamically
# at runtime
m = shared_module('mymodule', 'module.c')
e = executable('prog', 'prog.c', link_with : l, dependencies : dl)
test('import test', e, args : [m.full_path()])