From cfbffc6ba1dde802a06ab591d53f74cbb274010b Mon Sep 17 00:00:00 2001 From: Nirbheek Chauhan Date: Fri, 23 Sep 2016 06:28:41 +0530 Subject: [PATCH] ninja: Fix header deps of generated source compiles Because we were iterating over all generated sources of a target in one go, we weren't adding the correct header_deps for generated source compiles. We need to aggregate the header_deps first before generating source compile targets for generated source files. --- mesonbuild/backend/ninjabackend.py | 31 ++++++++++++++++++++++-------- 1 file changed, 23 insertions(+), 8 deletions(-) diff --git a/mesonbuild/backend/ninjabackend.py b/mesonbuild/backend/ninjabackend.py index e57e9aa69..8663dfe33 100644 --- a/mesonbuild/backend/ninjabackend.py +++ b/mesonbuild/backend/ninjabackend.py @@ -270,18 +270,25 @@ int dummy; unity_src = [] unity_deps = [] # Generated sources that must be built before compiling a Unity target. header_deps += self.get_generated_headers(target) - generator_output_sources = [] # Needed to determine the linker + + # Get a list of all generated *sources* (sources files, headers, + # objects, etc). Needed to determine the linker. + generated_output_sources = [] + # Get a list of all generated headers that will be needed while building + # this target's sources (generated sources and pre-existing sources). + # This will be set as dependencies of all the target's sources. At the + # same time, also deal with generated sources that need to be compiled. + generated_source_files = [] for gensource in target.get_generated_sources(): if isinstance(gensource, build.CustomTarget): for src in gensource.output: src = os.path.join(self.get_target_dir(gensource), src) - generator_output_sources.append(src) + generated_output_sources.append(src) if self.environment.is_source(src) and not self.environment.is_header(src): if is_unity: unity_deps.append(os.path.join(self.environment.get_build_dir(), RawFilename(src))) else: - obj_list.append(self.generate_single_compile(target, outfile, RawFilename(src), True, - header_deps)) + generated_source_files.append(RawFilename(src)) elif self.environment.is_object(src): obj_list.append(src) elif self.environment.is_library(src): @@ -293,7 +300,7 @@ int dummy; header_deps.append(RawFilename(src)) else: for src in gensource.get_outfilelist(): - generator_output_sources.append(src) + generated_output_sources.append(src) if self.environment.is_object(src): obj_list.append(os.path.join(self.get_target_private_dir(target), src)) elif not self.environment.is_header(src): @@ -306,8 +313,15 @@ int dummy; abs_src = os.path.join(self.environment.get_build_dir(), rel_src) unity_src.append(abs_src) else: - obj_list.append(self.generate_single_compile(target, outfile, src, True, - header_deps=header_deps)) + generated_source_files.append(src) + # These are the generated source files that need to be built for use by + # this target. We create the Ninja build file elements for this here + # because we need `header_deps` to be fully generated in the above loop. + for src in generated_source_files: + obj_list.append(self.generate_single_compile(target, outfile, src, True, + header_deps=header_deps)) + # Generate compilation targets for sources belonging to this target that + # are generated by other rules (this is only used for Vala right now) src_list = [] for src in gen_src_deps: src_list.append(src) @@ -324,6 +338,7 @@ int dummy; header_deps.append(src) else: obj_list.append(self.generate_single_compile(target, outfile, src, True, [], header_deps)) + # Generate compile targets for all the pre-existing sources for this target for src in target.get_sources(): if src.endswith('.vala'): continue @@ -339,7 +354,7 @@ int dummy; if is_unity: for src in self.generate_unity_files(target, unity_src): obj_list.append(self.generate_single_compile(target, outfile, src, True, unity_deps + header_deps)) - linker = self.determine_linker(target, src_list + generator_output_sources) + linker = self.determine_linker(target, src_list + generated_output_sources) elem = self.generate_link(target, outfile, outname, obj_list, linker, pch_objects) self.generate_shlib_aliases(target, self.get_target_dir(target)) elem.write(outfile)