If you change only some project in meson.build,
only that .vcxproj file will be updated and reloaded.
If you change something not related to VS solution and projects
or simply touch the meson.build file, nothing will be reloaded.
We used to immediately try to use whatever exe_wrapper was defined in
the cross file, but some people generate the cross file once and use
it for several projects, most of which do not even need an exe wrapper
to build.
Now we're a bit more resilient. We quietly fall back to using
non-exe-wrapper paths for compiler checks and skip the sanity check.
However, if some code needs the exe wrapper, f.ex., if you run a built
executable using custom_target() or run_target(), we will error out
during setup.
Tests will, of course, continue to error out when you run them if the
exe wrapper was not found. We don't want people's tests to silently
"pass" (aka skip) because of a bad CI setup.
Closes https://github.com/mesonbuild/meson/issues/3562
This commit also adds a test for the behaviour of exe_wrapper in these
cases, and refactors the unit tests a bit for it.
Normally, people would just pass -fembed-bitcode in CFLAGS, but this
conflicts with -Wl,-dead_strip_dylibs and -bundle, so we need it as
an option so that those can be quietly disabled.
- determine_ext_objs: What matters is if extobj.target is a unity build,
not if the target using those objects is a unity build.
- determine_ext_objs: Return one object file per compiler, taking into
account generated sources.
- object_filename_from_source: No need to special-case unity build, it
does the same thing in both code paths.
- check_unity_compatible: For each compiler we must extract either none
or all its sources, taking into account generated sources.
This implements support for visual studio solution directories.
Projects will by default be put into directories that map their sub-directory
name in the source folder. No directories are created if `--layout=flat` is used.
Fixes: #2524
Fixes the bug with flat layout and identical target names in subprojects.
Without this change directories are not created with subproject prefix
and they can collide.
Remove dead makedirs code in Backend.__init__(), during initialization
of backend build.targets is empty. Create output directories in
Vs2010Backend.generate_projects() instead.
Also use double blank line in run_unittests.py according to
https://www.python.org/dev/peps/pep-0008/#blank-lines.
According to Python documentation[1] dirname and basename
are defined as follows:
os.path.dirname() = os.path.split()[0]
os.path.basename() = os.path.split()[1]
For the purpose of better readability split() is replaced
by appropriate function if only one part of returned tuple
is used.
[1]: https://docs.python.org/3/library/os.path.html#os.path.split
The Visual Studio Developer Command Prompt always sets the VSINSTALLDIR
environment variable. If not, we probably have a broken environment and
won't get very far anyway.
Currently, we only consider the build depends of the Executable being
run when serializing custom targets. However, this is not always
sufficient, for example if the executable loads modules at runtime or if
the executable is actually a python script that loads a built module.
For these cases, we need to set PATH on Windows correctly or the custom
target will fail to run at build time complaining about missing DLLs.
/WHOLEARCHIVE must go to AdditionalOptions, not AdditionalDependencies
and we must add a project reference to trick msbuild/visual studio into
building a target that is built from only libraries linked in via
/WHOLEARCHIVE.
This allows a CustomTarget to be indexed, and the resulting indexed
value (a CustomTargetIndex type), to be used as a source in other
targets. This will confer a dependency on the original target, but only
inserts the source file returning by index the original target's
outputs. This can allow a CustomTarget that creates both a header and a
code file to have it's outputs split, for example.
Fixes#1470
This also adds a "# noqa: F401" comment on an unused "import lzma",
which we are using it in a try/except block that is being used to
check if the lzma module is importable; of course it is unused.
v2: This turned out to be a little tricky.
mesonbuild/modules/__init__.py had the "unused" import:
from ..interpreterbase import permittedKwargs, noKwargs
However, that meant that the various modules could do things like:
from . import noKwargs # "." is "mesonbuild.modules"
Which breaks when you remove __init__.py's "unused" import. I
could have tagged that import with "# noqa: F401", but instead I
chose to have each of the module import directly from
"..interpreterbase" instead of ".".
Custom target include dirs must be overridable by target-specific
include dirs otherwise in case of header name collisions, the user has
no way to override this behaviour.
Add a boolean 'implib' kwarg to executable(). If true, it is permitted to
use the returned build target object in link_with:
On platforms where this makes sense (e.g. Windows), an implib is generated
for the executable and used when linking. Otherwise, it has no effect.
(Rather than checking if it is a StaticLibrary or SharedLibary, BuildTarget
subclasses gain the is_linkable_target method to test if they can appear in
link_with:)
Also install any executable implib in a similar way to a shared library
implib, i.e. placing the implib in the appropriate place
Add tests of:
- a shared_module containing a reference to a symbol which is known (at link
time) to be provided by the executable
- trying to link with non-implib executables (should fail)
- installing the implib
(This last one needs a little enhancement of the installed file checking as
this is the first install test we have which needs to work with either
MSVC-style or GCC-style implib filenames)
While adding link args for external deps, sometimes different
libraries come from different prefixes, and an older version of the
same library might be present in other prefixes and we don't want to
accidentally pick that up.
For example:
/usr/local/lib/libglib-2.0.so
/usr/local/lib/pkgconfig/glib-2.0.pc
/usr/local/lib/libz.so
/usr/local/lib/pkgconfig/zlib.pc
/home/mesonuser/.local/lib/libglib-2.0.so
/home/mesonuser/.local/lib/pkgconfig/glib-2.0.pc
PKG_CONFIG_PATH="/home/mesonuser/.local/lib/pkgconfig/:/usr/local/lib/pkgconfig/"
If a target uses `dependencies : [glib_dep, zlib_dep]`, it will end up
using /usr/local/lib/libglib-2.0.so instead of
/home/mesonuser/.local/lib/libglib-2.0.so despite using the pkg-config
file in /home/mesonuser/.local/lib/pkgconfig because we reorder the -L
flag and separate it from the -l flag.
With this change, external link arguments will be added to the
compiler list without de-dup or reordering.
Closes https://github.com/mesonbuild/meson/issues/1718
Allow users to specify @CURRENT_SOURCE_DIR@ in generator arguments
to specify the current target source directory.
This is useful when creating protobuf generator objects in sub-directories
because protoc will then generate files in the expected location.
Fixes#1622.
Remove stray semicolon
Update documentation
Meson has a common pattern of using 'if len(foo) == 0:' or
'if len(foo) != 0:', however, this is a common anti-pattern in python.
Instead tests for emptiness/non-emptiness should be done with a simple
'if foo:' or 'if not foo:'
Consider the following:
>>> import timeit
>>> timeit.timeit('if len([]) == 0: pass')
0.10730923599840025
>>> timeit.timeit('if not []: pass')
0.030033907998586074
>>> timeit.timeit('if len(['a', 'b', 'c', 'd']) == 0: pass')
0.1154778649979562
>>> timeit.timeit("if not ['a', 'b', 'c', 'd']: pass")
0.08259823200205574
>>> timeit.timeit('if len("") == 0: pass')
0.089759664999292
>>> timeit.timeit('if not "": pass')
0.02340641999762738
>>> timeit.timeit('if len("foo") == 0: pass')
0.08848102600313723
>>> timeit.timeit('if not "foo": pass')
0.04032287199879647
And for the one additional case of 'if len(foo.strip()) == 0', which can
be replaced with 'if not foo.isspace()'
>>> timeit.timeit('if len(" ".strip()) == 0: pass')
0.15294511600222904
>>> timeit.timeit('if " ".isspace(): pass')
0.09413968399894657
>>> timeit.timeit('if len(" abc".strip()) == 0: pass')
0.2023209120015963
>>> timeit.timeit('if " abc".isspace(): pass')
0.09571301700270851
In other words, it's always a win to not use len(), when you don't
actually want to check the length.
We were more hesitant to do this earlier because it might have messed
up custom_target command lines, but since we always use a wrapper for
that now, it should be ok to do this.
Add a test in the form of a funky generator script.
Points to the `mesonintrospect.py` script corresponding to the
currently-running version of Meson.
Includes a test for all three methods of running scripts/commands.
Closes https://github.com/mesonbuild/meson/issues/1385
The paths are already relative to the target dir.
Includes a test for this which generates and builds in subdirs. If all
the generation and usage is done in the build root, this bug will
obviously not be triggered.
Besides fixing output capture, it also fixes a strange bug in MSBuild
where if the command list is too long, it will remove random
characters from the command list before passing it to the command.
Closes https://github.com/mesonbuild/meson/issues/1417
For newer VS versions, we can simply rely on 'VisualStudioVersion' being
set in the environment.
For VS2010, we fall back to check 'VSINSTALLDIR' for the version string.
If the backend can not be auto detected, we raise an exception to make the
user choose an explicit backend.
We also print the detected backend to the meson log.
We were adding them to the CompilerArgs instance in the order in which
they are specified, which is wrong because later dependencies would
override previous ones. Add them in the reverse order instead.
Closes https://github.com/mesonbuild/meson/issues/1495
VS2017 requires the 'WindowsTargetPlatformVersion' property to be set.
We gather the version to use from the environment variable
'WindowsSDKVersion' that will be set by the VS developer command prompt.
VS2015 automatically picks up outputs from CustomBuild commands, which we
now use instead of CustomBuildStep commands, which do not get picked up
automatically.
This changes how generated files are added to the VS project.
Previously, they were all added as a single CustomBuildStep with all
generator commands, inputs and outputs merged together.
Now, each input file is added separately to the project and is given a
CustomBuild command. This adds all generator input files to the files list
in the VS gui and allows to run only some of the generator commands if
only some of the input files have changed.
And actually test that prog.path() works. The earlier test was just
running the command without checking if it succeeded.
Also make everything use prog.get_command() or get_path() instead of
accessing the internal member prog.fullpath directly.
Back in November when this broke, we didn't notice because our tests
are run in-process, so we don't check that `msbuild RUN_TESTS.vcxproj`
and `ninja test` actually work.
Now we do.
Always generate the vcxproj file, but only add it to the build
configuration if it's either supposed to be built by default, or is
a dependency of another target that is built by default.
The purpose of this class is to make it possible to sanely generate
compiler command-lines by ensuring that new arguments appended or added
to a list of arguments properly override previous arguments.
For instance:
>>> a = CompilerArgs(['-Lfoo', '-DBAR'])
>>> a += ['-Lgah', '-DTAZ']
>>> print(a)
['-Lgah', '-Lfoo', '-DBAR', '-DTAZ']
Arguments will be de-duped if it is safe to do so. Currently, this is
only done for -I and -L arguments (previous occurances are removed when
a new one is added) and arguments that once added cannot be overriden
such as -pipe are removed completely.
./mesonbuild/scripts/regen_checker.py:35:5: F841 local variable 'scriptdir' is assigned to but never used
scriptdir = os.path.split(__file__)[0]
^
./mesonbuild/scripts/yelphelper.py:84:13: F841 local variable 'symfile' is assigned to but never used
symfile = os.path.join(install_dir, m)
^
./mesonbuild/backend/backends.py:164:13: F841 local variable 'lang' is assigned to but never used
lang = comp.get_language()
^
./mesonbuild/backend/ninjabackend.py:1286:9: F841 local variable 'scriptdir' is assigned to but never used
scriptdir = self.environment.get_script_dir()
^
./mesonbuild/backend/vs2010backend.py:736:9: F841 local variable 'additional_options_set' is assigned to but never used
additional_options_set = True
^
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
Using 'mesonbuild' as the module can cause it to use the
system-installed module and can also break if we rename the directory,
so avoid that by always using relative imports.
Previously we were just dumping all defines and include directories into
the target-wide list of defines and include directories. Now we have
separate per-target and per-file (actually per-language) arguments,
defines, and include directories.
get_filename() made no sense for CustomTarget since it can have multiple
outputs. Also use get_outputs() for GeneratedList since it has the same
meaning and remove unused set_generated().
As a side-effect, we now install all the outputs of a CustomTarget.
Target-specific compiler options should be split into pre-processor
defines, include directories, and additional options, then
escaped/quoted and added to the appropriate portions of the project
file.
The "115 spaces backslash" test now checks that backslashes and spaces
now work properly in all three places.
It should always be passed build_to_src otherwise the path for generated
files will always be wrong. Passing the vcxproj path as the build_to_src
only works for files in the source tree.
These need to be set via XML tags and not passed directly as
AdditionalOptions. Otherwise the project will end up with inconsistent
compiler options and the build will fail.
Since Meson internals assume that these will be set via a command-line
invocation, we need to detect the presence of various flags in
buildtype_args and buildtype_link_args and set the correct options in
the vcxproj file.
Note that this means different configurations (debug/release/etc) cannot
be enumerated in the vcxproj/sln files and chosen by the user at build
time because arbitrary build characteristics can depend on that. The
only way to support that is by doing a full parse and conversion of
Meson build files (for all build options) to vcxproj files.
The link arguments for each dependency are split into these three and
added to the vcxproj file. Without this targets cannot find the external
dependencies.
This commit contains several changes to the naming and versioning of
shared and static libraries. The details are documented at:
https://github.com/mesonbuild/meson/pull/417
Here's a brief summary:
* The results of binary and compiler detection via environment functions
are now cached so that they can be called repeatedly without
performance penalty. This is necessary because every
build.SharedLibrary object has to know whether the compiler is MSVC or
not (output filenames depend on that), and so the compiler detection
has to be called for each object instantiation.
* Linux shared libraries don't always have a library version. Sometimes
only soversions are specified (and vice-versa), so support both.
* Don't use versioned filenames when generating DLLs, DLLs are never
versioned using the suffix in the way that .so libraries are. Hence,
they don't use "aliases". Only Linux shared libraries use those.
* OS X dylibs do not use filename aliases at all. They only use the
soversion in the dylib name (libfoo.X.dylib), and that's it. If
there's no soversion specified, the dylib is called libfoo.dylib.
Further versioning in dylibs is supposed to be done with the
-current_version argument to clang, but this is TBD.
https://developer.apple.com/library/mac/documentation/DeveloperTools/Conceptual/DynamicLibraries/100-Articles/DynamicLibraryDesignGuidelines.html#//apple_ref/doc/uid/TP40002013-SW23
* Install DLLs into bindir and import libraries into libdir
* Static libraries are now always called libfoo.a, even with MSVC
* .lib import libraries are always generated when building with MSVC
* .dll.a import libraries are always generated when building with
MinGW/GCC or MinGW/clang
* TODO: Use dlltool if available to generate .dll.a when .lib is
generated and vice-versa.
* Library and executable suffix/prefixes are now always correctly
overriden by the values of the 'name_prefix' and 'name_suffix' keyword
arguments.
Object files from a custom_target are like external objects and must be
added to the project.
Object files from a generator are automatically used by MSBuild, since they
are part of the CustomBuildStep and thus part of the same project as the
current build target.
Instead, return the values of the test and benchmark setup data files so
that the ninja/osx/vs backends can use those filenames instead of
hard-coding them.