\ tag: Display device management \ \ this code implements IEEE 1275-1994 ch. 5.3.6 \ \ Copyright (C) 2003 Stefan Reinauer \ \ See the file "COPYING" for further information about \ the copyright and warranty status of this work. \ hex \ \ 5.3.6.1 Terminal emulator routines \ \ The following values are used and set by the terminal emulator \ defined and described in 3.8.4.2 0 value line# ( -- line# ) 0 value column# ( -- column# ) 0 value inverse? ( -- white-on-black? ) 0 value inverse-screen? ( -- black? ) 0 value #lines ( -- rows ) 0 value #columns ( -- columns ) \ The following values are used internally by both the 1-bit and the \ 8-bit frame-buffer support routines. 0 value frame-buffer-adr ( -- addr ) 0 value screen-height ( -- height ) 0 value screen-width ( -- width ) 0 value window-top ( -- border-height ) 0 value window-left ( -- border-width ) 0 value char-height ( -- height ) 0 value char-width ( -- width ) 0 value fontbytes ( -- bytes ) \ these values are used internally and do not represent any \ official open firmware words 0 value char-min 0 value char-num 0 value font 0 value foreground-color 0 value background-color \ The following wordset is called the "defer word interface" of the \ terminal-emulator support package. It gets overloaded by fb1-install \ or fb8-install (initiated by the framebuffer fcode driver) defer draw-character ( char -- ) defer reset-screen ( -- ) defer toggle-cursor ( -- ) defer erase-screen ( -- ) defer blink-screen ( -- ) defer invert-screen ( -- ) defer insert-characters ( n -- ) defer delete-characters ( n -- ) defer insert-lines ( n -- ) defer delete-lines ( n -- ) defer draw-logo ( line# addr width height -- ) defer fb-emit ( x -- ) \ \ 5.3.6.2 Frame-buffer support routines \ : default-font ( -- addr width height advance min-char #glyphs ) \ (romfont-8x16) 8 10 10 0 100 ; : set-font ( addr width height advance min-char #glyphs -- ) to char-num to char-min to fontbytes to char-height to char-width to font ; : >font ( char -- addr ) char-min - char-num min fontbytes * font + ; \ \ 5.3.6.3 Display device support \ \ \ 5.3.6.3.1 Frame-buffer package interface \ : is-install ( xt -- ) external \ Create open and other methods for this display device. \ Methods to be created: open, write, draw-logo, restore s" open" header 1 , \ colon definition , ['] (semis) , reveal s" : write dup >r bounds do i c@ fb-emit loop r> ; " evaluate s" : draw-logo draw-logo ; " evaluate s" : restore reset-screen ; " evaluate ; : is-remove ( xt -- ) external \ Create close method for this display device. s" close" header 1 , \ colon definition , ['] (semis) , reveal ; : is-selftest ( xt -- ) external \ Create selftest method for this display device. s" selftest" header 1 , \ colon definition , ['] (semis) , reveal ; \ 5.3.6.3.2 Generic one-bit frame-buffer support (optional) : fb1-nonimplemented ." Monochrome framebuffer support is not implemented." cr end0 ; : fb1-draw-character fb1-nonimplemented ; \ historical : fb1-reset-screen fb1-nonimplemented ; : fb1-toggle-cursor fb1-nonimplemented ; : fb1-erase-screen fb1-nonimplemented ; : fb1-blink-screen fb1-nonimplemented ; : fb1-invert-screen fb1-nonimplemented ; : fb1-insert-characters fb1-nonimplemented ; : fb1-delete-characters fb1-nonimplemented ; : fb1-insert-lines fb1-nonimplemented ; : fb1-delete-lines fb1-nonimplemented ; : fb1-slide-up fb1-nonimplemented ; : fb1-draw-logo fb1-nonimplemented ; : fb1-install fb1-nonimplemented ; \ 5.3.6.3.3 Generic eight-bit frame-buffer support \ The following two functions are unrolled for speed. \ blit 8 continuous pixels described by the 8bit \ value in bitmask8. The most significant bit is \ painted first. \ this function should honour fg and bg colors : fb8-write-mask8 ( bitmask8 faddr -- ) over 1 and 0<> over 7 + c! over 2 and 0<> over 6 + c! over 4 and 0<> over 5 + c! over 8 and 0<> over 4 + c! over 10 and 0<> over 3 + c! over 20 and 0<> over 2 + c! over 40 and 0<> over 1 + c! over 80 and 0<> over 0 + c! 2drop ; : fb8-blitmask ( fbaddr mask-addr width height -- ) over >r \ save width ( -- R: width ) * 3 >> \ fbaddr mask-addr width*height/8 bounds \ fbaddr mask-end mask r> 0 2swap \ fbaddr width 0 mask-end mask ?do \ ( fbaddr width l-cnt ) 2 pick over + \ fbaddr-current i c@ \ bitmask8 swap fb8-write-mask8 ( fbaddr width l-cnt ) 8 + 2dup = if drop swap screen-width + swap 0 then ( fbaddr width l-cnt ) loop 2drop drop ; : fb8-line2addr ( line -- addr ) window-top + screen-width * frame-buffer-adr + window-left + ; : fb8-copy-line ( from to -- ) fb8-line2addr swap fb8-line2addr swap #columns char-width * move ; : fb8-clear-line ( line -- ) fb8-line2addr #columns char-width * background-color fill \ 0 fill ; : fb8-draw-character ( char -- ) \ draw the character: >font line# char-height * window-top + screen-width * column# char-width * window-left + + frame-buffer-adr + swap char-width char-height fb8-blitmask \ now advance the position column# 1+ dup #columns = if drop 0 to column# line# 1+ dup #lines = if drop \ FIXME move up screen (and keep position) else to #lines then else to column# then ; : fb8-reset-screen ( -- ) false to inverse? false to inverse-screen? 0 to foreground-color d# 15 to background-color ; : fb8-toggle-cursor ( -- ) line# char-height * window-top + screen-width * column# char-width * window-left + + frame-buffer-adr + char-height 0 ?do char-width 0 ?do dup i + dup c@ invert ff and swap c! loop screen-width + loop drop ; : fb8-erase-screen ( -- ) frame-buffer-adr screen-height screen-width * inverse-screen? if foreground-color else background-color then fill ; : fb8-invert-screen ( -- ) frame-buffer-adr screen-height screen-width * bounds ?do i c@ case foreground-color of background-color endof background-color of foreground-color endof dup endcase i c! loop ; : fb8-blink-screen ( -- ) fb8-invert-screen fb8-invert-screen ; : fb8-insert-characters ( n -- ) ; : fb8-delete-characters ( n -- ) ; : fb8-insert-lines ( n -- ) ; : fb8-delete-lines ( n -- ) \ numcopy = ( #lines - ( line# + n )) * char-height #lines over #line + - char-height * ( numcopy ) 0 ?do dup line# + char-height * i + line# char-height * i + swap fb8-copy-line loop #lines over - char-height * over char-height * 0 ?do dup i + fb8-clear-line loop 2drop ; : fb8-draw-logo ( line# addr width height -- ) 2swap swap char-height * window-top + screen-width * window-left + frame-buffer-adr + swap 2swap \ in-fb-start-adr logo-adr logo-width logo-height fb8-blitmask ( fbaddr mask-addr width height -- ) ; : fb8-install ( width height #columns #lines -- ) \ set state variables to #lines to #columns to screen-height to screen-width screen-width #columns char-width * - 2/ to window-left screen-height #lines char-height * - 2/ to window-top 0 to column# 0 to line# 0 to inverse? 0 to inverse-screen? \ set defer functions to 8bit versions ['] fb8-draw-character to draw-character ['] fb8-toggle-cursor to toggle-cursor ['] fb8-erase-screen to erase-screen ['] fb8-blink-screen to blink-screen ['] fb8-invert-screen to invert-screen ['] fb8-insert-characters to insert-characters ['] fb8-delete-characters to delete-characters ['] fb8-insert-lines to insert-lines ['] fb8-delete-lines to delete-lines ['] fb8-draw-logo to draw-logo ['] fb8-reset-screen to reset-screen \ recommended practice s" iso6429-1983-colors" get-my-property if 0 ff else 2drop d# 15 0 then to foreground-color to background-color ;