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compute-runtime/shared/source/helpers/ray_tracing_helper.cpp

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Add memory backed buffer allocation for L0 ray tracing. This allocates the buffer on a per-device basis and enables ray tracing on devices that support it when given a kernel with ray tracing calls. Signed-off-by: Jim Snow <jim.m.snow@intel.com>
2021-02-26 22:02:57 +00:00
/*
* Copyright (C) 2016-2021 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "shared/source/helpers/ray_tracing_helper.h"
namespace NEO {
Update RayTracing helper values Signed-off-by: Bartosz Dunajski <bartosz.dunajski@intel.com>
2021-11-16 09:23:05 +00:00
size_t RayTracingHelper::getRtGlobalsSize() {
Add memory backed buffer allocation for L0 ray tracing. This allocates the buffer on a per-device basis and enables ray tracing on devices that support it when given a kernel with ray tracing calls. Signed-off-by: Jim Snow <jim.m.snow@intel.com>
2021-02-26 22:02:57 +00:00
return 0;
}
Update RayTracing helper values Signed-off-by: Bartosz Dunajski <bartosz.dunajski@intel.com>
2021-11-16 09:23:05 +00:00
Add memory backed buffer allocation for L0 ray tracing. This allocates the buffer on a per-device basis and enables ray tracing on devices that support it when given a kernel with ray tracing calls. Signed-off-by: Jim Snow <jim.m.snow@intel.com>
2021-02-26 22:02:57 +00:00
} // namespace NEO
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