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compute-runtime/core/helpers/heap_helper.cpp

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/*
* Copyright (C) 2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "core/helpers/heap_helper.h"
#include "core/memory_manager/graphics_allocation.h"
#include "runtime/memory_manager/internal_allocation_storage.h"
#include "runtime/memory_manager/memory_manager.h"
namespace NEO {
GraphicsAllocation *HeapHelper::getHeapAllocation(size_t heapSize, size_t alignment, uint32_t rootDeviceIndex) {
auto allocation = this->storageForReuse->obtainReusableAllocation(heapSize, GraphicsAllocation::AllocationType::INTERNAL_HEAP);
if (allocation) {
return allocation.release();
}
NEO::AllocationProperties properties{rootDeviceIndex,
true /* allocateMemory*/,
alignment,
GraphicsAllocation::AllocationType::INTERNAL_HEAP,
isMultiOsContextCapable,
false /* isMultiStorageAllocation */,
{}};
return this->memManager->allocateGraphicsMemoryWithProperties(properties);
}
void HeapHelper::storeHeapAllocation(GraphicsAllocation *heapAllocation) {
this->storageForReuse->storeAllocation(std::unique_ptr<NEO::GraphicsAllocation>(heapAllocation), NEO::AllocationUsage::REUSABLE_ALLOCATION);
}
} // namespace NEO