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compute-runtime/runtime/sharings/gl/gl_texture.cpp

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/*
* Copyright (C) 2018 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "config.h"
#include "runtime/gmm_helper/gmm.h"
#include "runtime/gmm_helper/gmm_helper.h"
#include "runtime/gmm_helper/resource_info.h"
#include "CL/cl_gl.h"
#include <GL/gl.h>
#include "public/cl_gl_private_intel.h"
#include "runtime/sharings/gl/gl_texture.h"
#include "runtime/context/context.h"
#include "runtime/device/device.h"
#include "runtime/mem_obj/image.h"
#include "runtime/memory_manager/memory_manager.h"
#include "runtime/helpers/get_info.h"
#include "runtime/helpers/hw_info.h"
namespace OCLRT {
Image *GlTexture::createSharedGlTexture(Context *context, cl_mem_flags flags, cl_GLenum target, cl_GLint miplevel, cl_GLuint texture,
cl_int *errcodeRet) {
ErrorCodeHelper errorCode(errcodeRet, CL_INVALID_GL_OBJECT);
auto memoryManager = context->getMemoryManager();
cl_image_desc imgDesc = {};
cl_image_format imgFormat = {};
McsSurfaceInfo mcsSurfaceInfo = {};
CL_GL_RESOURCE_INFO texInfo = {};
texInfo.name = texture;
texInfo.target = getBaseTargetType(target);
GLSharingFunctions *sharingFunctions = context->getSharing<GLSharingFunctions>();
if (target == GL_RENDERBUFFER_EXT) {
sharingFunctions->acquireSharedRenderBuffer(&texInfo);
} else {
sharingFunctions->acquireSharedTexture(&texInfo);
}
errorCode.set(CL_SUCCESS);
auto alloc = memoryManager->createGraphicsAllocationFromSharedHandle(texInfo.globalShareHandle, false);
if (alloc == nullptr) {
errorCode.set(CL_INVALID_GL_OBJECT);
return nullptr;
}
if (texInfo.pGmmResInfo) {
DEBUG_BREAK_IF(alloc->gmm != nullptr);
alloc->gmm = new Gmm(texInfo.pGmmResInfo);
}
auto gmm = alloc->gmm;
imgDesc.image_type = getClMemObjectType(target);
if (target == GL_TEXTURE_BUFFER) {
imgDesc.image_width = texInfo.textureBufferWidth;
imgDesc.image_row_pitch = texInfo.textureBufferSize;
} else {
imgDesc.image_width = gmm->gmmResourceInfo->getBaseWidth();
imgDesc.image_row_pitch = gmm->gmmResourceInfo->getRenderPitch();
if (imgDesc.image_row_pitch == 0) {
size_t alignedWidth = alignUp(imgDesc.image_width, gmm->gmmResourceInfo->getHAlign());
size_t bpp = gmm->gmmResourceInfo->getBitsPerPixel() >> 3;
imgDesc.image_row_pitch = alignedWidth * bpp;
}
}
uint32_t numSamples = static_cast<uint32_t>(gmm->gmmResourceInfo->getNumSamples());
imgDesc.num_samples = getValidParam(numSamples, 0u, 1u);
imgDesc.image_height = gmm->gmmResourceInfo->getBaseHeight();
imgDesc.image_array_size = gmm->gmmResourceInfo->getArraySize();
if (target == GL_TEXTURE_3D) {
imgDesc.image_depth = gmm->gmmResourceInfo->getBaseDepth();
}
if (imgDesc.image_array_size > 1 || imgDesc.image_depth > 1) {
GMM_REQ_OFFSET_INFO GMMReqInfo = {};
GMMReqInfo.ArrayIndex = imgDesc.image_array_size > 1 ? 1 : 0;
GMMReqInfo.Slice = imgDesc.image_depth > 1 ? 1 : 0;
GMMReqInfo.ReqLock = 1;
gmm->gmmResourceInfo->getOffset(GMMReqInfo);
imgDesc.image_slice_pitch = GMMReqInfo.Lock.Offset;
} else {
imgDesc.image_slice_pitch = alloc->getUnderlyingBufferSize();
}
uint32_t cubeFaceIndex = GmmHelper::getCubeFaceIndex(target);
auto qPitch = gmm->queryQPitch(gmm->gmmResourceInfo->getResourceType());
if (setClImageFormat(texInfo.glInternalFormat, imgFormat) == false) {
memoryManager->freeGraphicsMemory(alloc);
errorCode.set(CL_INVALID_GL_OBJECT);
return nullptr;
}
auto surfaceFormatInfoAddress = Image::getSurfaceFormatFromTable(flags, &imgFormat);
if (!surfaceFormatInfoAddress) {
memoryManager->freeGraphicsMemory(alloc);
errorCode.set(CL_INVALID_GL_OBJECT);
return nullptr;
}
auto surfaceFormatInfo = *surfaceFormatInfoAddress;
if (texInfo.glInternalFormat != GL_RGB10) {
surfaceFormatInfo.GenxSurfaceFormat = (GFX3DSTATE_SURFACEFORMAT)texInfo.glHWFormat;
}
GraphicsAllocation *mcsAlloc = nullptr;
if (texInfo.globalShareHandleMCS) {
mcsAlloc = memoryManager->createGraphicsAllocationFromSharedHandle(texInfo.globalShareHandleMCS, false);
if (texInfo.pGmmResInfoMCS) {
DEBUG_BREAK_IF(mcsAlloc->gmm != nullptr);
mcsAlloc->gmm = new Gmm(texInfo.pGmmResInfoMCS);
}
mcsSurfaceInfo.pitch = getValidParam(static_cast<uint32_t>(mcsAlloc->gmm->gmmResourceInfo->getRenderPitch() / 128));
mcsSurfaceInfo.qPitch = mcsAlloc->gmm->gmmResourceInfo->getQPitch();
}
mcsSurfaceInfo.multisampleCount = GmmHelper::getRenderMultisamplesCount(static_cast<uint32_t>(imgDesc.num_samples));
ImageInfo imgInfo = {0};
imgInfo.imgDesc = &imgDesc;
imgInfo.surfaceFormat = &surfaceFormatInfo;
imgInfo.qPitch = qPitch;
if (miplevel < 0) {
imgDesc.num_mip_levels = gmm->gmmResourceInfo->getMaxLod() + 1;
}
auto glTexture = new GlTexture(sharingFunctions, getClGlObjectType(target), texture, texInfo, target, std::max(miplevel, 0));
return Image::createSharedImage(context, glTexture, mcsSurfaceInfo, alloc, mcsAlloc, flags, imgInfo, cubeFaceIndex,
std::max(miplevel, 0), imgDesc.num_mip_levels);
}
void GlTexture::synchronizeObject(UpdateData &updateData) {
CL_GL_RESOURCE_INFO resourceInfo = {0};
resourceInfo.name = this->clGlObjectId;
if (target == GL_RENDERBUFFER_EXT) {
sharingFunctions->acquireSharedRenderBuffer(&resourceInfo);
} else {
sharingFunctions->acquireSharedTexture(&resourceInfo);
// Set texture buffer offset acquired from OpenGL layer in graphics allocation
updateData.memObject->getGraphicsAllocation()->allocationOffset = resourceInfo.textureBufferOffset;
}
updateData.sharedHandle = resourceInfo.globalShareHandle;
updateData.synchronizationStatus = SynchronizeStatus::ACQUIRE_SUCCESFUL;
}
cl_int GlTexture::getGlTextureInfo(cl_gl_texture_info paramName, size_t paramValueSize, void *paramValue, size_t *paramValueSizeRet) const {
GetInfoHelper info(paramValue, paramValueSize, paramValueSizeRet);
if (paramName == CL_GL_TEXTURE_TARGET) {
info.set<GLenum>(target);
} else if (paramName == CL_GL_MIPMAP_LEVEL) {
info.set<GLenum>(miplevel);
} else if (paramName == CL_GL_NUM_SAMPLES) {
info.set<GLsizei>(textureInfo.numberOfSamples > 1 ? textureInfo.numberOfSamples : 0);
} else {
return CL_INVALID_VALUE;
}
return CL_SUCCESS;
}
cl_mem_object_type GlTexture::getClMemObjectType(cl_GLenum glType) {
return static_cast<cl_mem_object_type>(getClObjectType(glType, false));
}
cl_gl_object_type GlTexture::getClGlObjectType(cl_GLenum glType) {
return static_cast<cl_gl_object_type>(getClObjectType(glType, true));
}
uint32_t GlTexture::getClObjectType(cl_GLenum glType, bool returnClGlObjectType) {
// return cl_gl_object_type if returnClGlObjectType is ture, otherwise cl_mem_object_type
uint32_t retValue = 0;
switch (glType) {
case GL_TEXTURE_1D:
retValue = returnClGlObjectType ? CL_GL_OBJECT_TEXTURE1D : CL_MEM_OBJECT_IMAGE1D;
break;
case GL_TEXTURE_1D_ARRAY:
retValue = returnClGlObjectType ? CL_GL_OBJECT_TEXTURE1D_ARRAY : CL_MEM_OBJECT_IMAGE1D_ARRAY;
break;
case GL_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_2D_MULTISAMPLE:
retValue = returnClGlObjectType ? CL_GL_OBJECT_TEXTURE2D : CL_MEM_OBJECT_IMAGE2D;
break;
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
retValue = returnClGlObjectType ? CL_GL_OBJECT_TEXTURE2D_ARRAY : CL_MEM_OBJECT_IMAGE2D_ARRAY;
break;
case GL_TEXTURE_3D:
retValue = returnClGlObjectType ? CL_GL_OBJECT_TEXTURE3D : CL_MEM_OBJECT_IMAGE3D;
break;
case GL_TEXTURE_BUFFER:
retValue = returnClGlObjectType ? CL_GL_OBJECT_TEXTURE_BUFFER : CL_MEM_OBJECT_IMAGE1D_BUFFER;
break;
case GL_RENDERBUFFER_EXT:
retValue = returnClGlObjectType ? CL_GL_OBJECT_RENDERBUFFER : CL_MEM_OBJECT_IMAGE2D;
break;
default:
retValue = 0;
break;
}
return retValue;
}
cl_GLenum GlTexture::getBaseTargetType(cl_GLenum target) {
cl_GLenum returnTarget = 0;
switch (target) {
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
returnTarget = GL_TEXTURE_CUBE_MAP_ARB;
break;
default:
returnTarget = target;
break;
}
return returnTarget;
}
void GlTexture::releaseResource(MemObj *memObject) {
if (target == GL_RENDERBUFFER_EXT) {
sharingFunctions->releaseSharedRenderBuffer(&textureInfo);
} else {
sharingFunctions->releaseSharedTexture(&textureInfo);
}
}
} // namespace OCLRT