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refactor: remove not needed logic around DisallowLowQualityFiltering
Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
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Compute-Runtime-Automation
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652cc31160
commit
0df7e3279e
@@ -1728,6 +1728,7 @@ typedef struct tagRENDER_SURFACE_STATE {
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TheStructure.Common.MemoryCompressionType = MEMORY_COMPRESSION_TYPE_MEDIA_COMPRESSION;
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TheStructure._SurfaceFormatIsPlanar.HalfPitchForChroma = HALF_PITCH_FOR_CHROMA_DISABLE;
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TheStructure._SurfaceFormatIsnotPlanar.AuxiliarySurfaceMode = AUXILIARY_SURFACE_MODE_AUX_NONE;
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TheStructure.Common.DisallowLowQualityFiltering = false;
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}
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static tagRENDER_SURFACE_STATE sInit() {
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RENDER_SURFACE_STATE state;
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@@ -2128,7 +2129,8 @@ typedef struct tagRENDER_SURFACE_STATE {
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inline uint32_t getClearColorAddressHigh() const { // patched
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return TheStructure.Common.ClearAddressHigh;
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}
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inline void setDisallowLowQualityFiltering(const bool value) {
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inline void setDisallowLowQualityFiltering(const bool value) { // patched
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UNRECOVERABLE_IF(true);
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TheStructure.Common.DisallowLowQualityFiltering = value;
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}
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inline bool getDisallowLowQualityFiltering() const {
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