fix: set eudebug extension property when debugging enabled

In order to debug on XE, XE_EXEC_QUEUE_SET_PROPERTY_EUDEBUG
needs to be set up.

Related-To: NEO-12691
Signed-off-by: Jitendra Sharma <jitendra.sharma@intel.com>
This commit is contained in:
Jitendra Sharma
2024-09-17 17:01:05 +00:00
committed by Compute-Runtime-Automation
parent 3092725df2
commit 25f2504bf5
10 changed files with 14 additions and 50 deletions

View File

@@ -140,7 +140,6 @@ class GfxCoreHelper {
virtual size_t getTimestampPacketAllocatorAlignment() const = 0;
virtual size_t getSingleTimestampPacketSize() const = 0;
virtual void applyAdditionalCompressionSettings(Gmm &gmm, bool isNotCompressed) const = 0;
virtual bool isRunaloneModeRequired(DebuggingMode debuggingMode) const = 0;
virtual void applyRenderCompressionFlag(Gmm &gmm, uint32_t isCompressed) const = 0;
virtual bool unTypedDataPortCacheFlushRequired() const = 0;
virtual bool isEngineTypeRemappingToHwSpecificRequired() const = 0;
@@ -377,8 +376,6 @@ class GfxCoreHelperHw : public GfxCoreHelper {
void applyAdditionalCompressionSettings(Gmm &gmm, bool isNotCompressed) const override;
bool isRunaloneModeRequired(DebuggingMode debuggingMode) const override;
void applyRenderCompressionFlag(Gmm &gmm, uint32_t isCompressed) const override;
bool unTypedDataPortCacheFlushRequired() const override;