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L0 to read Device LUID from the WDDM driver given Debug Variable
- Added Support for reading the Device LUID of the given device used in Windows WDDM given EnableL0ReadLUIDExtension=1. - Added inital support for passing back the NodeMask of 1. Signed-off-by: Spruit, Neil R <neil.r.spruit@intel.com>
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Compute-Runtime-Automation
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@@ -35,6 +35,7 @@ class OsContextWin : public OsContext {
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MOCKABLE_VIRTUAL WddmResidencyController &getResidencyController() { return residencyController; }
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static OsContext *create(OSInterface *osInterface, uint32_t contextId, const EngineDescriptor &engineDescriptor);
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void reInitializeContext() override;
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void getDeviceLuidArray(std::vector<uint8_t> &luidData, size_t arraySize);
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protected:
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void initializeContext() override;
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