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Render compressed buffer creation flow
Change-Id: I58b7f7eb3b69afcb78c6ab3de1f6fb7524d33f13
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@@ -136,6 +136,7 @@ class Buffer : public MemObj {
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bool &isZeroCopy,
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bool &allocateMemory,
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bool ©MemoryFromHostPtr,
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GraphicsAllocation::AllocationType allocationType,
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MemoryManager *memMngr);
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static bool isReadOnlyMemoryPermittedByFlags(cl_mem_flags flags);
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