Use GPU address to compare with SurfaceBaseAddress in ULTs

- remove redundant casts

Change-Id: I175801869f24be47dc6703b61bf26c0f8a1c77c6
Signed-off-by: Mateusz Hoppe <mateusz.hoppe@intel.com>
This commit is contained in:
Mateusz Hoppe
2019-03-26 11:19:09 +01:00
committed by sys_ocldev
parent 9e52684f5b
commit 4296588aa9
8 changed files with 22 additions and 22 deletions

View File

@@ -177,10 +177,10 @@ HWTEST_F(EnqueueCopyImageTest, surfaceState) {
}
const auto &srcSurfaceState = getSurfaceState<FamilyType>(&pCmdQ->getIndirectHeap(IndirectHeap::SURFACE_STATE, 0), 0);
EXPECT_EQ(reinterpret_cast<uint64_t>(srcImage->getCpuAddress()), srcSurfaceState.getSurfaceBaseAddress());
EXPECT_EQ(srcImage->getGraphicsAllocation()->getGpuAddress(), srcSurfaceState.getSurfaceBaseAddress());
const auto &dstSurfaceState = getSurfaceState<FamilyType>(&pCmdQ->getIndirectHeap(IndirectHeap::SURFACE_STATE, 0), 1);
EXPECT_EQ(reinterpret_cast<uint64_t>(dstImage->getCpuAddress()), dstSurfaceState.getSurfaceBaseAddress());
EXPECT_EQ(dstImage->getGraphicsAllocation()->getGpuAddress(), dstSurfaceState.getSurfaceBaseAddress());
}
HWTEST_F(EnqueueCopyImageTest, pipelineSelect) {