Use GPU address to compare with SurfaceBaseAddress in ULTs

- remove redundant casts

Change-Id: I175801869f24be47dc6703b61bf26c0f8a1c77c6
Signed-off-by: Mateusz Hoppe <mateusz.hoppe@intel.com>
This commit is contained in:
Mateusz Hoppe
2019-03-26 11:19:09 +01:00
committed by sys_ocldev
parent 9e52684f5b
commit 4296588aa9
8 changed files with 22 additions and 22 deletions

View File

@@ -79,8 +79,8 @@ HWTEST_F(KernelArgBufferTest, SetKernelArgValidSvmPtrStateful) {
auto surfaceState = reinterpret_cast<const RENDER_SURFACE_STATE *>(
ptrOffset(pKernel->getSurfaceStateHeap(), pKernelInfo->kernelArgInfo[0].offsetHeap));
void *surfaceAddress = reinterpret_cast<void *>(surfaceState->getSurfaceBaseAddress());
EXPECT_EQ(buffer->getCpuAddress(), surfaceAddress);
auto surfaceAddress = surfaceState->getSurfaceBaseAddress();
EXPECT_EQ(buffer->getGraphicsAllocation()->getGpuAddress(), surfaceAddress);
delete buffer;
}