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Refactor: Update Device::engineGroups to store only available engine groups
Simplify logic around engine groups. Remove no longer needed code. Related-To: NEO-6219 Signed-off-by: Filip Hazubski <filip.hazubski@intel.com>
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Compute-Runtime-Automation
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133e13b319
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4461b8ea3f
@@ -668,7 +668,7 @@ cl_uint CommandQueue::getQueueFamilyIndex() const {
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const auto &hwInfo = device->getHardwareInfo();
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const auto &hwHelper = HwHelper::get(hwInfo.platform.eRenderCoreFamily);
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const auto engineGroupType = hwHelper.getEngineGroupType(gpgpuEngine->getEngineType(), gpgpuEngine->getEngineUsage(), hwInfo);
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const auto familyIndex = device->getDevice().getIndexOfNonEmptyEngineGroup(engineGroupType);
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const auto familyIndex = device->getDevice().getEngineGroupIndexFromEngineGroupType(engineGroupType);
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return static_cast<cl_uint>(familyIndex);
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}
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}
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@@ -903,8 +903,7 @@ void CommandQueue::processProperties(const cl_queue_properties *properties) {
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if (specificEngineSelected) {
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this->queueFamilySelected = true;
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if (!getDevice().hasRootCsr()) {
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auto queueFamily = getDevice().getNonEmptyEngineGroup(selectedQueueFamilyIndex);
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const auto &engine = queueFamily->at(selectedQueueIndex);
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const auto &engine = getDevice().getEngineGroups()[selectedQueueFamilyIndex].engines[selectedQueueIndex];
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auto engineType = engine.getEngineType();
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auto engineUsage = engine.getEngineUsage();
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this->overrideEngine(engineType, engineUsage);
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