Add flag forcing 2dimage as array in surface state

Workaround for a hw bug causing invalid texture address request

Related-To: NEO-5653

Signed-off-by: Dominik Dabek <dominik.dabek@intel.com>
This commit is contained in:
Dominik Dabek
2021-12-13 13:42:01 +00:00
committed by Compute-Runtime-Automation
parent 723ce5d373
commit 4f71b9ea61
4 changed files with 123 additions and 2 deletions

View File

@@ -178,6 +178,7 @@ DECLARE_DEBUG_VARIABLE(int32_t, ForceTile0PlacementForTile1ResourcesWaActive, -1
DECLARE_DEBUG_VARIABLE(int32_t, ClosEnabled, -1, "-1: default, 0: disabled, 1: enabled. Enable CLOS based cache reservation")
DECLARE_DEBUG_VARIABLE(int32_t, EngineUsageHint, -1, "-1: default, >=0: engine usage value to use when creating command queue on user selected engine")
DECLARE_DEBUG_VARIABLE(int32_t, ForceBcsEngineIndex, -1, "-1: default, >=0 Copy Engine index")
DECLARE_DEBUG_VARIABLE(int32_t, Force2dImageAsArray, -1, "-1: default, 0: WA Disabled, 1: Forces surface state of 2dImage to array")
/*LOGGING FLAGS*/
DECLARE_DEBUG_VARIABLE(int32_t, PrintDriverDiagnostics, -1, "prints driver diagnostics messages to standard output, value corresponds to hint level")