Refactor graphics memory allocation scheme

- replace createGraphicsAllocationWithRequiredBitness with more general
methodallocateGraphicsMemoryInPreferredPool based on passed
 AllocationData
- proper flags for allocation selected based on AllocationType

- remove allocateGraphicsMemory(size_t size, size_t alignment)
and use allocateGraphicsMemory(size_t size) instead where default
alignment is sufficient, otherwise use full options version:
allocateGraphicsMemory(size_t size, size_t alignment,
 bool forcePin, bool uncacheable)

Change-Id: I2da891f372ee181253cb840568a61b33c0d71fc9
This commit is contained in:
Hoppe, Mateusz
2018-07-09 14:12:32 +02:00
committed by sys_ocldev
parent 4993a94b5b
commit 55a045ebe1
44 changed files with 609 additions and 291 deletions

View File

@@ -244,7 +244,7 @@ cl_int CommandQueueHw<GfxFamily>::enqueueSVMMemFill(void *svmPtr,
deviceOwnership.unlock();
if (!patternAllocation) {
patternAllocation = memoryManager->allocateGraphicsMemory(patternSize, MemoryConstants::preferredAlignment);
patternAllocation = memoryManager->allocateGraphicsMemory(patternSize);
}
patternAllocation->setAllocationType(GraphicsAllocation::AllocationType::FILL_PATTERN);