mirror of
https://github.com/intel/compute-runtime.git
synced 2025-12-19 06:24:51 +08:00
Refactor graphics memory allocation scheme
- replace createGraphicsAllocationWithRequiredBitness with more general methodallocateGraphicsMemoryInPreferredPool based on passed AllocationData - proper flags for allocation selected based on AllocationType - remove allocateGraphicsMemory(size_t size, size_t alignment) and use allocateGraphicsMemory(size_t size) instead where default alignment is sufficient, otherwise use full options version: allocateGraphicsMemory(size_t size, size_t alignment, bool forcePin, bool uncacheable) Change-Id: I2da891f372ee181253cb840568a61b33c0d71fc9
This commit is contained in:
committed by
sys_ocldev
parent
4993a94b5b
commit
55a045ebe1
@@ -244,7 +244,7 @@ cl_int CommandQueueHw<GfxFamily>::enqueueSVMMemFill(void *svmPtr,
|
||||
deviceOwnership.unlock();
|
||||
|
||||
if (!patternAllocation) {
|
||||
patternAllocation = memoryManager->allocateGraphicsMemory(patternSize, MemoryConstants::preferredAlignment);
|
||||
patternAllocation = memoryManager->allocateGraphicsMemory(patternSize);
|
||||
}
|
||||
|
||||
patternAllocation->setAllocationType(GraphicsAllocation::AllocationType::FILL_PATTERN);
|
||||
|
||||
Reference in New Issue
Block a user