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Refactor graphics memory allocation scheme
- replace createGraphicsAllocationWithRequiredBitness with more general methodallocateGraphicsMemoryInPreferredPool based on passed AllocationData - proper flags for allocation selected based on AllocationType - remove allocateGraphicsMemory(size_t size, size_t alignment) and use allocateGraphicsMemory(size_t size) instead where default alignment is sufficient, otherwise use full options version: allocateGraphicsMemory(size_t size, size_t alignment, bool forcePin, bool uncacheable) Change-Id: I2da891f372ee181253cb840568a61b33c0d71fc9
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sys_ocldev
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4993a94b5b
commit
55a045ebe1
@@ -151,8 +151,7 @@ bool Device::createDeviceImpl(const HardwareInfo *pHwInfo, Device &outDevice) {
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outDevice.memoryManager->csr = commandStreamReceiver;
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auto pTagAllocation = outDevice.memoryManager->allocateGraphicsMemory(
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sizeof(uint32_t), sizeof(uint32_t));
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auto pTagAllocation = outDevice.memoryManager->allocateGraphicsMemory(sizeof(uint32_t));
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if (!pTagAllocation) {
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return false;
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}
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