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Refactor graphics memory allocation scheme
- replace createGraphicsAllocationWithRequiredBitness with more general methodallocateGraphicsMemoryInPreferredPool based on passed AllocationData - proper flags for allocation selected based on AllocationType - remove allocateGraphicsMemory(size_t size, size_t alignment) and use allocateGraphicsMemory(size_t size) instead where default alignment is sufficient, otherwise use full options version: allocateGraphicsMemory(size_t size, size_t alignment, bool forcePin, bool uncacheable) Change-Id: I2da891f372ee181253cb840568a61b33c0d71fc9
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sys_ocldev
parent
4993a94b5b
commit
55a045ebe1
@@ -265,8 +265,7 @@ cl_int Kernel::initialize() {
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retVal = CL_OUT_OF_RESOURCES;
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break;
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}
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privateSurface = device.getMemoryManager()->createGraphicsAllocationWithRequiredBitness(static_cast<size_t>(privateSurfaceSize), nullptr);
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privateSurface = device.getMemoryManager()->allocateGraphicsMemoryInPreferredPool(false, true, false, false, nullptr, static_cast<size_t>(privateSurfaceSize), GraphicsAllocation::AllocationType::PRIVATE_SURFACE);
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if (privateSurface == nullptr) {
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retVal = CL_OUT_OF_RESOURCES;
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break;
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