Refactor graphics memory allocation scheme

- replace createGraphicsAllocationWithRequiredBitness with more general
methodallocateGraphicsMemoryInPreferredPool based on passed
 AllocationData
- proper flags for allocation selected based on AllocationType

- remove allocateGraphicsMemory(size_t size, size_t alignment)
and use allocateGraphicsMemory(size_t size) instead where default
alignment is sufficient, otherwise use full options version:
allocateGraphicsMemory(size_t size, size_t alignment,
 bool forcePin, bool uncacheable)

Change-Id: I2da891f372ee181253cb840568a61b33c0d71fc9
This commit is contained in:
Hoppe, Mateusz
2018-07-09 14:12:32 +02:00
committed by sys_ocldev
parent 4993a94b5b
commit 55a045ebe1
44 changed files with 609 additions and 291 deletions

View File

@@ -496,7 +496,7 @@ HWTEST_F(EnqueueThreading, flushWaitList_ReleaseOwnershipWhenQueueIsBlocked) {
ASSERT_NE(nullptr, memoryManager);
pMyDevice->setMemoryManager(memoryManager);
auto pTagAllocation = memoryManager->allocateGraphicsMemory(sizeof(uint32_t), sizeof(uint32_t));
auto pTagAllocation = memoryManager->allocateGraphicsMemory(sizeof(uint32_t));
*(uint32_t *)(pTagAllocation->getUnderlyingBuffer()) = initialHardwareTag;
ASSERT_NE(nullptr, pTagAllocation);
pMyDevice->setTagAllocation(pTagAllocation);