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Refactor graphics memory allocation scheme
- replace createGraphicsAllocationWithRequiredBitness with more general methodallocateGraphicsMemoryInPreferredPool based on passed AllocationData - proper flags for allocation selected based on AllocationType - remove allocateGraphicsMemory(size_t size, size_t alignment) and use allocateGraphicsMemory(size_t size) instead where default alignment is sufficient, otherwise use full options version: allocateGraphicsMemory(size_t size, size_t alignment, bool forcePin, bool uncacheable) Change-Id: I2da891f372ee181253cb840568a61b33c0d71fc9
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sys_ocldev
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55a045ebe1
@@ -496,7 +496,7 @@ HWTEST_F(EnqueueThreading, flushWaitList_ReleaseOwnershipWhenQueueIsBlocked) {
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ASSERT_NE(nullptr, memoryManager);
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pMyDevice->setMemoryManager(memoryManager);
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auto pTagAllocation = memoryManager->allocateGraphicsMemory(sizeof(uint32_t), sizeof(uint32_t));
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auto pTagAllocation = memoryManager->allocateGraphicsMemory(sizeof(uint32_t));
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*(uint32_t *)(pTagAllocation->getUnderlyingBuffer()) = initialHardwareTag;
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ASSERT_NE(nullptr, pTagAllocation);
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pMyDevice->setTagAllocation(pTagAllocation);
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