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Refactor graphics memory allocation scheme
- replace createGraphicsAllocationWithRequiredBitness with more general methodallocateGraphicsMemoryInPreferredPool based on passed AllocationData - proper flags for allocation selected based on AllocationType - remove allocateGraphicsMemory(size_t size, size_t alignment) and use allocateGraphicsMemory(size_t size) instead where default alignment is sufficient, otherwise use full options version: allocateGraphicsMemory(size_t size, size_t alignment, bool forcePin, bool uncacheable) Change-Id: I2da891f372ee181253cb840568a61b33c0d71fc9
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sys_ocldev
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55a045ebe1
@@ -149,7 +149,7 @@ TEST(KernelInfoTest, givenKernelInfoWhenCreateKernelAllocationThenCopyWholeKerne
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class MyMemoryManager : public OsAgnosticMemoryManager {
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public:
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GraphicsAllocation *allocate32BitGraphicsMemory(size_t size, void *ptr, AllocationOrigin allocationOrigin) override { return nullptr; }
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GraphicsAllocation *allocate32BitGraphicsMemory(size_t size, const void *ptr, AllocationOrigin allocationOrigin) override { return nullptr; }
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};
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TEST(KernelInfoTest, givenKernelInfoWhenCreateKernelAllocationAndCannotAllocateMemoryThenReturnsFalse) {
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