Rename functions

Rename getEngines to getAllEngines
Rename engines to allEngines
Rename getEngineGroups to getRegularEngineGroups
Rename engineGroups to regularEngineGroups

Signed-off-by: Filip Hazubski <filip.hazubski@intel.com>
This commit is contained in:
Filip Hazubski
2021-12-13 12:45:24 +00:00
committed by Compute-Runtime-Automation
parent 3fd938a124
commit 64aec8dc4e
36 changed files with 185 additions and 185 deletions

View File

@@ -62,8 +62,8 @@ class Device : public ReferenceTrackedObject<Device> {
const DeviceInfo &getDeviceInfo() const;
EngineControl *tryGetEngine(aub_stream::EngineType engineType, EngineUsage engineUsage);
EngineControl &getEngine(aub_stream::EngineType engineType, EngineUsage engineUsage);
EngineGroupsT &getEngineGroups() {
return this->engineGroups;
EngineGroupsT &getRegularEngineGroups() {
return this->regularEngineGroups;
}
size_t getEngineGroupIndexFromEngineGroupType(EngineGroupType engineGroupType) const;
EngineControl &getEngine(uint32_t index);
@@ -86,7 +86,7 @@ class Device : public ReferenceTrackedObject<Device> {
MOCKABLE_VIRTUAL bool isDebuggerActive() const;
Debugger *getDebugger() const { return getRootDeviceEnvironment().debugger.get(); }
NEO::SourceLevelDebugger *getSourceLevelDebugger();
const EnginesT &getEngines() const;
const EnginesT &getAllEngines() const;
const std::string getDeviceName(const HardwareInfo &hwInfo) const;
ExecutionEnvironment *getExecutionEnvironment() const { return executionEnvironment; }
@@ -170,8 +170,8 @@ class Device : public ReferenceTrackedObject<Device> {
std::unique_ptr<PerformanceCounters> performanceCounters;
std::vector<std::unique_ptr<CommandStreamReceiver>> commandStreamReceivers;
EnginesT engines;
EngineGroupsT engineGroups;
EnginesT allEngines;
EngineGroupsT regularEngineGroups;
std::vector<SubDevice *> subdevices;
PreemptionMode preemptionMode;
@@ -199,7 +199,7 @@ class Device : public ReferenceTrackedObject<Device> {
};
inline EngineControl &Device::getDefaultEngine() {
return engines[defaultEngineIndex];
return allEngines[defaultEngineIndex];
}
inline MemoryManager *Device::getMemoryManager() const {