Refactor GraphicsAllocation::AllocationType and allocationType enums

- change GraphicsAllocatoin::AllocationType to scoped enumeration
so that ALLOCATION_TYPE_ prefix in every enum value can be removed
- all accesses are typed (example AllocationType::IMAGE)
- Rename allocationType to AllocationUsage to eliminate confusion
with multiple AllocationType enums / types

Change-Id: I16003297ecfcb0aaa5779ad00706c5d983914bbe
This commit is contained in:
Hoppe, Mateusz
2018-07-05 16:31:57 +02:00
committed by sys_ocldev
parent 1c88165f6f
commit 684b1d75ba
23 changed files with 70 additions and 70 deletions

View File

@@ -528,5 +528,5 @@ HWTEST_F(EnqueueFillBufferCmdTests, givenEnqueueFillBufferWhenPatternAllocationI
GraphicsAllocation *patternAllocation = mmgr->graphicsAllocations.peekHead();
ASSERT_NE(nullptr, patternAllocation);
EXPECT_EQ(GraphicsAllocation::ALLOCATION_TYPE_FILL_PATTERN, patternAllocation->getAllocationType());
EXPECT_EQ(GraphicsAllocation::AllocationType::FILL_PATTERN, patternAllocation->getAllocationType());
}