Refactor GraphicsAllocation::AllocationType and allocationType enums

- change GraphicsAllocatoin::AllocationType to scoped enumeration
so that ALLOCATION_TYPE_ prefix in every enum value can be removed
- all accesses are typed (example AllocationType::IMAGE)
- Rename allocationType to AllocationUsage to eliminate confusion
with multiple AllocationType enums / types

Change-Id: I16003297ecfcb0aaa5779ad00706c5d983914bbe
This commit is contained in:
Hoppe, Mateusz
2018-07-05 16:31:57 +02:00
committed by sys_ocldev
parent 1c88165f6f
commit 684b1d75ba
23 changed files with 70 additions and 70 deletions

View File

@@ -363,10 +363,10 @@ TEST_P(NoHostPtr, withBufferGraphicsAllocationReportsBufferType) {
auto &allocation = *buffer->getGraphicsAllocation();
auto type = allocation.getAllocationType();
auto isTypeBuffer = !!(type & GraphicsAllocation::ALLOCATION_TYPE_BUFFER);
auto isTypeBuffer = !!(type & GraphicsAllocation::AllocationType::BUFFER);
EXPECT_TRUE(isTypeBuffer);
auto isTypeWritable = !!(type & GraphicsAllocation::ALLOCATION_TYPE_WRITABLE);
auto isTypeWritable = !!(type & GraphicsAllocation::AllocationType::WRITABLE);
auto isBufferWritable = !(flags & (CL_MEM_READ_ONLY | CL_MEM_HOST_READ_ONLY | CL_MEM_HOST_NO_ACCESS));
EXPECT_EQ(isBufferWritable, isTypeWritable);