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Pass maxOsContextCount to GraphicsAllocation
Change-Id: I4f327866433fe9b0cc0a6191336b54a9d2282702 Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
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@@ -661,7 +661,7 @@ bool AUBCommandStreamReceiverHw<GfxFamily>::writeMemory(GraphicsAllocation &gfxA
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template <typename GfxFamily>
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bool AUBCommandStreamReceiverHw<GfxFamily>::writeMemory(AllocationView &allocationView) {
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GraphicsAllocation gfxAllocation(this->rootDeviceIndex, GraphicsAllocation::AllocationType::UNKNOWN, reinterpret_cast<void *>(allocationView.first), allocationView.first, 0llu, allocationView.second, MemoryPool::MemoryNull);
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GraphicsAllocation gfxAllocation(this->rootDeviceIndex, GraphicsAllocation::AllocationType::UNKNOWN, reinterpret_cast<void *>(allocationView.first), allocationView.first, 0llu, allocationView.second, MemoryPool::MemoryNull, 0u);
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return writeMemory(gfxAllocation);
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}
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