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https://github.com/intel/compute-runtime.git
synced 2025-12-21 01:04:57 +08:00
Use correct Heap32 index for local memory allocations
Change-Id: I068f712ab2b05ee3d5a9716b21de685a7fee3a02 Signed-off-by: Bartosz Dunajski <bartosz.dunajski@intel.com>
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sys_ocldev
parent
4076d3e294
commit
6dd07bd3bc
@@ -233,6 +233,8 @@ class GraphicsAllocation : public IDNode<GraphicsAllocation> {
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uint32_t getUsedPageSize() const;
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bool isAllocatedInLocalMemoryPool() const { return (this->memoryPool == MemoryPool::LocalMemory); }
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OsHandleStorage fragmentsStorage;
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StorageInfo storageInfo = {};
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@@ -401,7 +401,7 @@ GraphicsAllocation *MemoryManager::allocateGraphicsMemory(const AllocationData &
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}
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if (useInternal32BitAllocator(allocationData.type) ||
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(force32bitAllocations && allocationData.flags.allow32Bit && is64bit)) {
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return allocate32BitGraphicsMemoryImpl(allocationData);
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return allocate32BitGraphicsMemoryImpl(allocationData, false);
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}
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if (allocationData.hostPtr) {
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return allocateGraphicsMemoryWithHostPtr(allocationData);
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@@ -480,10 +480,10 @@ void MemoryManager::unlockResource(GraphicsAllocation *graphicsAllocation) {
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HeapIndex MemoryManager::selectHeap(const GraphicsAllocation *allocation, bool hasPointer, bool isFullRangeSVM) {
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if (allocation) {
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if (useInternal32BitAllocator(allocation->getAllocationType())) {
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return HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY;
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return selectInternalHeap(allocation->isAllocatedInLocalMemoryPool());
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}
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if (allocation->is32BitAllocation()) {
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return HeapIndex::HEAP_EXTERNAL;
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return selectExternalHeap(allocation->isAllocatedInLocalMemoryPool());
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}
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}
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if (isFullRangeSVM) {
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@@ -98,8 +98,8 @@ class MemoryManager {
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virtual uint64_t getLocalMemorySize(uint32_t rootDeviceIndex) = 0;
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uint64_t getMaxApplicationAddress() { return is64bit ? MemoryConstants::max64BitAppAddress : MemoryConstants::max32BitAppAddress; };
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MOCKABLE_VIRTUAL uint64_t getInternalHeapBaseAddress(uint32_t rootDeviceIndex) { return getGfxPartition(rootDeviceIndex)->getHeapBase(HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY); }
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uint64_t getExternalHeapBaseAddress(uint32_t rootDeviceIndex) { return getGfxPartition(rootDeviceIndex)->getHeapBase(HeapIndex::HEAP_EXTERNAL); }
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MOCKABLE_VIRTUAL uint64_t getInternalHeapBaseAddress(uint32_t rootDeviceIndex, bool useLocalMemory) { return getGfxPartition(rootDeviceIndex)->getHeapBase(selectInternalHeap(useLocalMemory)); }
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uint64_t getExternalHeapBaseAddress(uint32_t rootDeviceIndex, bool useLocalMemory) { return getGfxPartition(rootDeviceIndex)->getHeapBase(selectExternalHeap(useLocalMemory)); }
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bool isLimitedRange(uint32_t rootDeviceIndex) { return getGfxPartition(rootDeviceIndex)->isLimitedRange(); }
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@@ -162,6 +162,8 @@ class MemoryManager {
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virtual void releaseReservedCpuAddressRange(void *reserved, size_t size, uint32_t rootDeviceIndex){};
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void *getReservedMemory(size_t size, size_t alignment);
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GfxPartition *getGfxPartition(uint32_t rootDeviceIndex) { return gfxPartitions.at(rootDeviceIndex).get(); }
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static HeapIndex selectInternalHeap(bool useLocalMemory) { return useLocalMemory ? HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY : HeapIndex::HEAP_INTERNAL; }
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static HeapIndex selectExternalHeap(bool useLocalMemory) { return useLocalMemory ? HeapIndex::HEAP_EXTERNAL_DEVICE_MEMORY : HeapIndex::HEAP_EXTERNAL; }
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static uint32_t maxOsContextCount;
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virtual void commonCleanup(){};
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@@ -174,6 +176,7 @@ class MemoryManager {
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return allocationType == GraphicsAllocation::AllocationType::KERNEL_ISA ||
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allocationType == GraphicsAllocation::AllocationType::INTERNAL_HEAP;
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}
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static bool isCopyRequired(ImageInfo &imgInfo, const void *hostPtr);
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bool useNonSvmHostPtrAlloc(GraphicsAllocation::AllocationType allocationType, uint32_t rootDeviceIndex);
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@@ -185,7 +188,7 @@ class MemoryManager {
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virtual GraphicsAllocation *allocateGraphicsMemoryWithHostPtr(const AllocationData &allocationData);
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virtual GraphicsAllocation *allocateGraphicsMemoryWithAlignment(const AllocationData &allocationData) = 0;
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virtual GraphicsAllocation *allocateGraphicsMemory64kb(const AllocationData &allocationData) = 0;
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virtual GraphicsAllocation *allocate32BitGraphicsMemoryImpl(const AllocationData &allocationData) = 0;
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virtual GraphicsAllocation *allocate32BitGraphicsMemoryImpl(const AllocationData &allocationData, bool useLocalMemory) = 0;
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virtual GraphicsAllocation *allocateGraphicsMemoryInDevicePool(const AllocationData &allocationData, AllocationStatus &status) = 0;
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GraphicsAllocation *allocateGraphicsMemoryForImageFromHostPtr(const AllocationData &allocationData);
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MOCKABLE_VIRTUAL GraphicsAllocation *allocateGraphicsMemoryForImage(const AllocationData &allocationData);
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