Always pass device bitfield to AllocationProperties in constructor

Related-To: NEO-4722

Change-Id: Ie2475bf92a3189bcb9073bec5bf5af709e597c5d
Signed-off-by: Andrzej Swierczynski <andrzej.swierczynski@intel.com>
This commit is contained in:
Andrzej Swierczynski
2020-07-08 12:09:05 +02:00
committed by sys_ocldev
parent 146fc900c3
commit 77f50e5444
30 changed files with 60 additions and 56 deletions

View File

@@ -29,7 +29,7 @@ void DeviceQueueHw<GfxFamily>::allocateSlbBuffer() {
slbSize += (4 * MemoryConstants::pageSize); // +4 pages spec restriction
slbSize = alignUp(slbSize, MemoryConstants::pageSize);
slbBuffer = device->getMemoryManager()->allocateGraphicsMemoryWithProperties({device->getRootDeviceIndex(), slbSize, GraphicsAllocation::AllocationType::DEVICE_QUEUE_BUFFER});
slbBuffer = device->getMemoryManager()->allocateGraphicsMemoryWithProperties({device->getRootDeviceIndex(), slbSize, GraphicsAllocation::AllocationType::DEVICE_QUEUE_BUFFER, device->getDeviceBitfield()});
}
template <typename GfxFamily>