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Change-Id: I4bf1707bd3dfeadf2c17b0a7daff372b1925ebbd
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unit_tests/command_queue/command_queue_fixture.cpp
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unit_tests/command_queue/command_queue_fixture.cpp
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/*
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* Copyright (c) 2017, Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "unit_tests/command_queue/command_queue_fixture.h"
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#include "runtime/command_queue/command_queue_hw.h"
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#include "hw_cmds.h"
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#include "runtime/context/context.h"
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#include "runtime/device/device.h"
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#include "gtest/gtest.h"
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namespace OCLRT {
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// Global table of create functions
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extern CommandQueueCreateFunc commandQueueFactory[IGFX_MAX_CORE];
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CommandQueueHwFixture::CommandQueueHwFixture()
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: pCmdQ(nullptr), context(nullptr) {
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}
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CommandQueue *CommandQueueHwFixture::createCommandQueue(
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Device *pDevice,
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cl_command_queue_properties properties) {
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const cl_queue_properties props[3] = {CL_QUEUE_PROPERTIES, properties, 0};
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auto funcCreate = commandQueueFactory[pDevice->getRenderCoreFamily()];
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assert(nullptr != funcCreate);
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if (!context)
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context = new MockContext(pDevice);
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return funcCreate(context, pDevice, props);
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}
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void CommandQueueHwFixture::SetUp() {
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ASSERT_NE(nullptr, pCmdQ);
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context = new MockContext();
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}
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void CommandQueueHwFixture::SetUp(
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Device *pDevice,
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cl_command_queue_properties properties) {
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ASSERT_NE(nullptr, pDevice);
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context = new MockContext(pDevice);
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pCmdQ = createCommandQueue(pDevice, properties);
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ASSERT_NE(nullptr, pCmdQ);
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}
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void CommandQueueHwFixture::TearDown() {
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delete pCmdQ;
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context->release();
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}
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CommandQueueFixture::CommandQueueFixture()
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: pCmdQ(nullptr) {
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}
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CommandQueue *CommandQueueFixture::createCommandQueue(
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Context *context,
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Device *device,
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cl_command_queue_properties properties) {
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const cl_queue_properties props[3] = {CL_QUEUE_PROPERTIES, properties, 0};
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return new CommandQueue(
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context,
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device,
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props);
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}
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void CommandQueueFixture::SetUp(
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Context *context,
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Device *device,
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cl_command_queue_properties properties) {
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pCmdQ = createCommandQueue(
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context,
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device,
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properties);
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}
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void CommandQueueFixture::TearDown() {
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delete pCmdQ;
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pCmdQ = nullptr;
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}
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}
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