Use level-zero affinity mask 1.0 format as default

Change-Id: I2dd3e362c540dddcb89a88a43f582c57aaa2f58e
Signed-off-by: Jaime Arteaga <jaime.a.arteaga.molina@intel.com>
This commit is contained in:
Jaime Arteaga
2020-08-17 08:07:18 -07:00
parent 234d408a40
commit 8ee765d1a8
3 changed files with 3 additions and 2 deletions

View File

@@ -71,7 +71,7 @@ DECLARE_DEBUG_VARIABLE(bool, DoNotRegisterTrimCallback, false, "When set to true
DECLARE_DEBUG_VARIABLE(bool, OverrideInvalidEngineWithDefault, false, "When set to true driver chooses engine 0 if no engine is found.")
DECLARE_DEBUG_VARIABLE(bool, ForceImplicitFlush, false, "Flush after each enqueue. Useful for debugging batched submission logic. ")
DECLARE_DEBUG_VARIABLE(bool, ForcePipeControlPriorToWalker, false, "Allows to force pipe contron prior to walker.")
DECLARE_DEBUG_VARIABLE(bool, UseLegacyLevelZeroAffinity, true, "Use Level Zero affinity mask as bit set, as defined in v0.91 specification")
DECLARE_DEBUG_VARIABLE(bool, UseLegacyLevelZeroAffinity, false, "Use Level Zero affinity mask as bit set, as defined in v0.91 specification")
DECLARE_DEBUG_VARIABLE(bool, ZebinAppendElws, false, "Append crossthread data with enqueue local work size")
DECLARE_DEBUG_VARIABLE(bool, ZebinIgnoreIcbeVersion, false, "Ignore IGC\'s ICBE version")