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Skip dumping aub allocations on BCS engine
Change-Id: I7d1cf3b0a0d6e16fd2df2fad1ba5e71dfe04ae23 Signed-off-by: Dunajski, Bartosz <bartosz.dunajski@intel.com>
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sys_ocldev
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472a75912d
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aafebb2e85
@@ -22,6 +22,7 @@
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#include "runtime/command_stream/aub_subcapture.h"
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#include "runtime/command_stream/command_stream_receiver.h"
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#include "runtime/execution_environment/execution_environment.h"
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#include "runtime/helpers/engine_node_helper.h"
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#include "runtime/helpers/hardware_context_controller.h"
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#include "runtime/helpers/neo_driver_version.h"
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#include "runtime/memory_manager/memory_banks.h"
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@@ -728,6 +729,10 @@ void AUBCommandStreamReceiverHw<GfxFamily>::processResidency(const ResidencyCont
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template <typename GfxFamily>
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void AUBCommandStreamReceiverHw<GfxFamily>::dumpAllocation(GraphicsAllocation &gfxAllocation) {
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if (isBcs(this->osContext->getEngineType())) {
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return;
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}
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if (DebugManager.flags.AUBDumpAllocsOnEnqueueReadOnly.get()) {
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if (!gfxAllocation.isAllocDumpable()) {
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return;
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