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Fix allocating graphics memory for patterns in appendMemoryFill
Signed-off-by: Kacper Nowak <kacper.nowak@intel.com>
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Compute-Runtime-Automation
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9ff91defba
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abbe98be07
@@ -133,6 +133,8 @@ struct Device : _ze_device_handle_t {
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virtual ze_result_t getCsrForOrdinalAndIndex(NEO::CommandStreamReceiver **csr, uint32_t ordinal, uint32_t index) = 0;
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virtual ze_result_t getCsrForLowPriority(NEO::CommandStreamReceiver **csr) = 0;
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virtual ze_result_t mapOrdinalForAvailableEngineGroup(uint32_t *ordinal) = 0;
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virtual NEO::GraphicsAllocation *obtainReusableAllocation(size_t requiredSize, NEO::GraphicsAllocation::AllocationType type) = 0;
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virtual void storeReusableAllocation(NEO::GraphicsAllocation &alloc) = 0;
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};
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} // namespace L0
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