Do not use direct submission in internal and low priority contexts

Change-Id: Ifac52dd36737151ea4d84bec95750e1716cafa9a
Signed-off-by: Zbigniew Zdanowicz <zbigniew.zdanowicz@intel.com>
This commit is contained in:
Zbigniew Zdanowicz
2020-03-03 23:33:31 +01:00
committed by sys_ocldev
parent 4181102ff1
commit ad4925aef9
51 changed files with 432 additions and 185 deletions

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@@ -31,7 +31,8 @@ struct DirectSubmissionFixture : public DeviceFixture {
void SetUp() {
DeviceFixture::SetUp();
osContext.reset(OsContext::create(nullptr, 0u, 0u, aub_stream::ENGINE_RCS, PreemptionMode::ThreadGroup, false));
osContext.reset(OsContext::create(nullptr, 0u, 0u, aub_stream::ENGINE_RCS, PreemptionMode::ThreadGroup,
false, false, false));
}
std::unique_ptr<OsContext> osContext;

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@@ -19,7 +19,8 @@ struct DrmDirectSubmissionFixture : public DeviceFixture {
void SetUp() {
DeviceFixture::SetUp();
osContext = std::make_unique<OsContextLinux>(drmMock, 0u, 0u, aub_stream::ENGINE_RCS, PreemptionMode::ThreadGroup, false);
osContext = std::make_unique<OsContextLinux>(drmMock, 0u, 0u, aub_stream::ENGINE_RCS,
PreemptionMode::ThreadGroup, false, false, false);
}
void TearDown() {

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@@ -21,7 +21,8 @@ struct WddmDirectSubmissionFixture : public WddmFixture {
wddm->wddmInterface.reset(new WddmMockInterface20(*wddm));
wddmMockInterface = static_cast<WddmMockInterface20 *>(wddm->wddmInterface.get());
osContext = std::make_unique<OsContextWin>(*wddm, 0u, 0u, aub_stream::ENGINE_RCS, PreemptionMode::ThreadGroup, false);
osContext = std::make_unique<OsContextWin>(*wddm, 0u, 0u, aub_stream::ENGINE_RCS, PreemptionMode::ThreadGroup,
false, false, false);
device.reset(MockDevice::create<MockDevice>(executionEnvironment, 0u));
device->setPreemptionMode(PreemptionMode::ThreadGroup);
}

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@@ -43,7 +43,7 @@ class WddmPreemptionTests : public Test<WddmFixtureWithMockGdiDll> {
wddm->init();
auto hwInfo = executionEnvironment->rootDeviceEnvironments[0]->getHardwareInfo();
auto engine = HwHelper::get(platformDevices[0]->platform.eRenderCoreFamily).getGpgpuEngineInstances(*hwInfo)[0];
osContext = std::make_unique<OsContextWin>(*wddm, 0u, 1, engine, preemptionMode, false);
osContext = std::make_unique<OsContextWin>(*wddm, 0u, 1, engine, preemptionMode, false, false, false);
}
DebugManagerStateRestore *dbgRestorer = nullptr;