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Do not use direct submission in internal and low priority contexts
Change-Id: Ifac52dd36737151ea4d84bec95750e1716cafa9a Signed-off-by: Zbigniew Zdanowicz <zbigniew.zdanowicz@intel.com>
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sys_ocldev
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@@ -43,7 +43,7 @@ class WddmPreemptionTests : public Test<WddmFixtureWithMockGdiDll> {
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wddm->init();
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auto hwInfo = executionEnvironment->rootDeviceEnvironments[0]->getHardwareInfo();
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auto engine = HwHelper::get(platformDevices[0]->platform.eRenderCoreFamily).getGpgpuEngineInstances(*hwInfo)[0];
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osContext = std::make_unique<OsContextWin>(*wddm, 0u, 1, engine, preemptionMode, false);
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osContext = std::make_unique<OsContextWin>(*wddm, 0u, 1, engine, preemptionMode, false, false, false);
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}
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DebugManagerStateRestore *dbgRestorer = nullptr;
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