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refactor: correct variable naming
Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
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Compute-Runtime-Automation
parent
d25b3ebcdc
commit
b92b5892b8
@@ -86,8 +86,8 @@ struct DebugSessionImp : DebugSession {
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virtual ze_result_t readGpuMemory(uint64_t memoryHandle, char *output, size_t size, uint64_t gpuVa) = 0;
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virtual ze_result_t writeGpuMemory(uint64_t memoryHandle, const char *input, size_t size, uint64_t gpuVa) = 0;
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template <class bufferType, bool write>
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ze_result_t slmMemoryAccess(EuThread::ThreadId threadId, const zet_debug_memory_space_desc_t *desc, size_t size, bufferType buffer);
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template <class BufferType, bool write>
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ze_result_t slmMemoryAccess(EuThread::ThreadId threadId, const zet_debug_memory_space_desc_t *desc, size_t size, BufferType buffer);
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ze_result_t validateThreadAndDescForMemoryAccess(ze_device_thread_t thread, const zet_debug_memory_space_desc_t *desc);
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@@ -186,8 +186,8 @@ struct DebugSessionImp : DebugSession {
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uint32_t maxUnitsPerLoop = EXCHANGE_BUFFER_SIZE / slmSendBytesSize;
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};
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template <class bufferType, bool write>
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ze_result_t DebugSessionImp::slmMemoryAccess(EuThread::ThreadId threadId, const zet_debug_memory_space_desc_t *desc, size_t size, bufferType buffer) {
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template <class BufferType, bool write>
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ze_result_t DebugSessionImp::slmMemoryAccess(EuThread::ThreadId threadId, const zet_debug_memory_space_desc_t *desc, size_t size, BufferType buffer) {
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ze_result_t status;
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if (!sipSupportsSlm) {
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