mirror of
https://github.com/intel/compute-runtime.git
synced 2026-01-07 21:27:04 +08:00
Remove 32 bit code.
- Enable local memory in 32 bit scenarios. Change-Id: I091570a3d0aa6043febf2721480196425e058978 Signed-off-by: Michal Mrozek <michal.mrozek@intel.com>
This commit is contained in:
committed by
sys_ocldev
parent
102bceb4c9
commit
b937b54064
@@ -11,6 +11,6 @@
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namespace NEO {
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bool OSInterface::osEnableLocalMemory = true && is64bit;
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bool OSInterface::osEnableLocalMemory = true;
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} // namespace NEO
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@@ -1797,13 +1797,13 @@ TEST(MemoryManagerTest, givenAllocationTypesThatMayNeedL3FlushWhenCallingGetAllo
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TEST(HeapSelectorTest, given32bitInternalAllocationWhenSelectingHeapThenInternalHeapIsUsed) {
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GraphicsAllocation allocation{0, GraphicsAllocation::AllocationType::KERNEL_ISA, nullptr, 0, 0, 0, MemoryPool::MemoryNull};
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allocation.set32BitAllocation(true);
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EXPECT_EQ(internalHeapIndex, MemoryManager::selectHeap(&allocation, false, false));
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EXPECT_EQ(HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY, MemoryManager::selectHeap(&allocation, false, false));
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}
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TEST(HeapSelectorTest, givenNon32bitInternalAllocationWhenSelectingHeapThenInternalHeapIsUsed) {
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GraphicsAllocation allocation{0, GraphicsAllocation::AllocationType::KERNEL_ISA, nullptr, 0, 0, 0, MemoryPool::MemoryNull};
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allocation.set32BitAllocation(false);
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EXPECT_EQ(internalHeapIndex, MemoryManager::selectHeap(&allocation, false, false));
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EXPECT_EQ(HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY, MemoryManager::selectHeap(&allocation, false, false));
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}
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TEST(HeapSelectorTest, given32bitExternalAllocationWhenSelectingHeapThenExternalHeapIsUsed) {
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@@ -907,10 +907,10 @@ TEST_F(DrmMemoryManagerTest, givenMemoryManagerWhenLimitedRangeAllocatorSetThenH
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EXPECT_GT(memoryManager->getGfxPartition(0)->getHeapLimit(HeapIndex::HEAP_STANDARD), gpuAddressLimitedRange + sizeBig);
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EXPECT_EQ(memoryManager->getGfxPartition(0)->getHeapMinimalAddress(HeapIndex::HEAP_STANDARD), gpuAddressLimitedRange);
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auto gpuInternal32BitAlloc = memoryManager->getGfxPartition(0)->heapAllocate(internalHeapIndex, sizeBig);
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EXPECT_LT(memoryManager->getGfxPartition(0)->getHeapBase(internalHeapIndex), gpuInternal32BitAlloc);
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EXPECT_GT(memoryManager->getGfxPartition(0)->getHeapLimit(internalHeapIndex), gpuInternal32BitAlloc + sizeBig);
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EXPECT_EQ(memoryManager->getGfxPartition(0)->getHeapMinimalAddress(internalHeapIndex), gpuInternal32BitAlloc);
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auto gpuInternal32BitAlloc = memoryManager->getGfxPartition(0)->heapAllocate(HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY, sizeBig);
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EXPECT_LT(memoryManager->getGfxPartition(0)->getHeapBase(HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY), gpuInternal32BitAlloc);
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EXPECT_GT(memoryManager->getGfxPartition(0)->getHeapLimit(HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY), gpuInternal32BitAlloc + sizeBig);
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EXPECT_EQ(memoryManager->getGfxPartition(0)->getHeapMinimalAddress(HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY), gpuInternal32BitAlloc);
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}
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TEST_F(DrmMemoryManagerTest, givenMemoryManagerWhenAskedForAllocationWithAlignmentAndLimitedRangeAllocatorSetAndAcquireGpuRangeFailsThenNullIsReturned) {
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@@ -1088,7 +1088,7 @@ TEST_F(DrmMemoryManagerTest, Given32BitDeviceWithMemoryManagerWhenInternalHeapIs
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std::unique_ptr<Device> pDevice(MockDevice::createWithNewExecutionEnvironment<MockDevice>(nullptr));
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size_t size = MemoryConstants::pageSize64k;
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auto alloc = memoryManager->getGfxPartition(0)->heapAllocate(internalHeapIndex, size);
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auto alloc = memoryManager->getGfxPartition(0)->heapAllocate(HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY, size);
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EXPECT_NE(0llu, alloc);
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size_t allocationSize = 4 * GB;
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@@ -2379,7 +2379,7 @@ TEST_F(DrmMemoryManagerBasic, givenDefaultDrmMemoryManagerWhenItIsQueriedForInte
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true,
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true,
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executionEnvironment));
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auto heapBase = memoryManager->getGfxPartition(0)->getHeapBase(internalHeapIndex);
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auto heapBase = memoryManager->getGfxPartition(0)->getHeapBase(HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY);
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EXPECT_EQ(heapBase, memoryManager->getInternalHeapBaseAddress(0));
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}
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@@ -307,8 +307,8 @@ TEST_F(Wddm20Tests, givenGraphicsAllocationWhenItIsMappedInHeap0ThenItHasGpuAddr
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size_t alignedSize = 0x2000;
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std::unique_ptr<Gmm> gmm(GmmHelperFunctions::getGmm(alignedPtr, alignedSize));
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uint64_t gpuAddress = 0u;
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auto heapBase = wddm->getGfxPartition().Heap32[static_cast<uint32_t>(internalHeapIndex)].Base;
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auto heapLimit = wddm->getGfxPartition().Heap32[static_cast<uint32_t>(internalHeapIndex)].Limit;
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auto heapBase = wddm->getGfxPartition().Heap32[static_cast<uint32_t>(HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY)].Base;
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auto heapLimit = wddm->getGfxPartition().Heap32[static_cast<uint32_t>(HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY)].Limit;
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bool ret = wddm->mapGpuVirtualAddress(gmm.get(), ALLOCATION_HANDLE, heapBase, heapLimit, 0u, gpuAddress);
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EXPECT_TRUE(ret);
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@@ -1022,19 +1022,6 @@ TEST_F(WddmLockWithMakeResidentTests, whenAlllocationNeedsBlockingMakeResidentBe
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EXPECT_EQ(1u, wddm->lockResult.uint64ParamPassed);
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memoryManager.unlockResource(&allocation);
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}
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TEST(WddmInternalHeapTest, whenConfigurationIs64BitThenInternalHeapIndexIsHeapInternalDeviceMemory) {
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if (is64bit) {
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EXPECT_EQ(HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY, internalHeapIndex);
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}
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}
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TEST(WddmInternalHeapTest, whenConfigurationIs32BitThenInternalHeapIndexIsHeapInternal) {
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if (is32bit) {
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EXPECT_EQ(HeapIndex::HEAP_INTERNAL, internalHeapIndex);
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}
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}
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using WddmGfxPartitionTest = Wddm20Tests;
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TEST_F(WddmGfxPartitionTest, initGfxPartition) {
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@@ -1008,7 +1008,7 @@ TEST_F(WddmMemoryManagerTest, givenNullPtrAndSizePassedToCreateInternalAllocatio
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EXPECT_NE((uint64_t)wddmAllocation->getUnderlyingBuffer(), wddmAllocation->getGpuAddress());
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auto rootDeviceIndex = wddmAllocation->getRootDeviceIndex();
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auto cannonizedHeapBase = GmmHelper::canonize(memoryManager->getInternalHeapBaseAddress(rootDeviceIndex));
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auto cannonizedHeapEnd = GmmHelper::canonize(memoryManager->getGfxPartition(rootDeviceIndex)->getHeapLimit(internalHeapIndex));
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auto cannonizedHeapEnd = GmmHelper::canonize(memoryManager->getGfxPartition(rootDeviceIndex)->getHeapLimit(HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY));
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EXPECT_GT(wddmAllocation->getGpuAddress(), cannonizedHeapBase);
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EXPECT_LT(wddmAllocation->getGpuAddress() + wddmAllocation->getUnderlyingBufferSize(), cannonizedHeapEnd);
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@@ -1028,7 +1028,7 @@ TEST_F(WddmMemoryManagerTest, givenPtrAndSizePassedToCreateInternalAllocationWhe
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EXPECT_EQ(4096u, wddmAllocation->getUnderlyingBufferSize());
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EXPECT_NE((uint64_t)wddmAllocation->getUnderlyingBuffer(), wddmAllocation->getGpuAddress());
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auto cannonizedHeapBase = GmmHelper::canonize(memoryManager->getInternalHeapBaseAddress(rootDeviceIndex));
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auto cannonizedHeapEnd = GmmHelper::canonize(memoryManager->getGfxPartition(rootDeviceIndex)->getHeapLimit(internalHeapIndex));
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auto cannonizedHeapEnd = GmmHelper::canonize(memoryManager->getGfxPartition(rootDeviceIndex)->getHeapLimit(HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY));
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EXPECT_GT(wddmAllocation->getGpuAddress(), cannonizedHeapBase);
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EXPECT_LT(wddmAllocation->getGpuAddress() + wddmAllocation->getUnderlyingBufferSize(), cannonizedHeapEnd);
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@@ -1299,7 +1299,7 @@ TEST(WddmMemoryManagerDefaults, givenDefaultWddmMemoryManagerWhenItIsQueriedForI
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auto hwInfoMock = *platformDevices[0];
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wddm->init(hwInfoMock);
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MockWddmMemoryManager memoryManager(*executionEnvironment);
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auto heapBase = wddm->getGfxPartition().Heap32[static_cast<uint32_t>(internalHeapIndex)].Base;
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auto heapBase = wddm->getGfxPartition().Heap32[static_cast<uint32_t>(HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY)].Base;
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EXPECT_EQ(heapBase, memoryManager.getInternalHeapBaseAddress(0));
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}
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@@ -10,5 +10,5 @@
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#include "test.h"
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TEST(osInterfaceTests, osInterfaceLocalMemoryEnabledByDefault) {
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EXPECT_EQ(is64bit, NEO::OSInterface::osEnableLocalMemory);
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EXPECT_TRUE(NEO::OSInterface::osEnableLocalMemory);
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}
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