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https://github.com/intel/compute-runtime.git
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Add support for Cannon Lake (Gen10) platform
Change-Id: I0e63960887cdae9ba74c1ba91ad27101e22b458a
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sys_ocldev
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/*
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* Copyright (c) 2017 - 2018, Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "CL/cl.h"
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#include "runtime/builtin_kernels_simulation/opencl_c.h"
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#include "runtime/builtin_kernels_simulation/scheduler_simulation.h"
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#include "runtime/builtin_kernels_simulation/scheduler_simulation.inl"
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#include "runtime/memory_manager/graphics_allocation.h"
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#include "runtime/gen10/hw_cmds.h"
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#include "runtime/execution_model/device_enqueue.h"
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using namespace OCLRT;
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using namespace BuiltinKernelsSimulation;
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namespace Gen10SchedulerSimulation {
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#define SCHEDULER_EMULATION
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uint GetNextPowerof2(uint number);
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float __intel__getProfilingTimerResolution() {
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return static_cast<float>(DEFAULT_GEN10_PLATFORM::hwInfo.capabilityTable.defaultProfilingTimerResolution);
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}
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#include "runtime/gen10/device_enqueue.h"
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#include "runtime/gen10/scheduler_definitions.h"
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#include "runtime/gen10/scheduler_igdrcl_built_in.inl"
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#include "runtime/scheduler/scheduler.cl"
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} // namespace Gen10SchedulerSimulation
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namespace BuiltinKernelsSimulation {
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template <>
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void SchedulerSimulation<CNLFamily>::startScheduler(uint32_t index,
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GraphicsAllocation *queue,
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GraphicsAllocation *commandsStack,
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GraphicsAllocation *eventsPool,
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GraphicsAllocation *secondaryBatchBuffer,
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GraphicsAllocation *dsh,
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GraphicsAllocation *reflectionSurface,
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GraphicsAllocation *queueStorageBuffer,
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GraphicsAllocation *ssh,
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GraphicsAllocation *debugQueue) {
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threadIDToLocalIDmap.insert(std::make_pair(std::this_thread::get_id(), index));
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while (!conditionReady) {
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}
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Gen10SchedulerSimulation::SchedulerParallel20((IGIL_CommandQueue *)queue->getUnderlyingBuffer(),
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(uint *)commandsStack->getUnderlyingBuffer(),
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(IGIL_EventPool *)eventsPool->getUnderlyingBuffer(),
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(uint *)secondaryBatchBuffer->getUnderlyingBuffer(),
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(char *)dsh->getUnderlyingBuffer(),
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(IGIL_KernelDataHeader *)reflectionSurface->getUnderlyingBuffer(),
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(uint *)queueStorageBuffer->getUnderlyingBuffer(),
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(char *)ssh->getUnderlyingBuffer(),
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debugQueue != nullptr ? (DebugDataBuffer *)debugQueue->getUnderlyingBuffer() : nullptr);
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}
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template <>
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void SchedulerSimulation<CNLFamily>::patchGpGpuWalker(uint secondLevelBatchOffset,
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__global uint *secondaryBatchBuffer,
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uint interfaceDescriptorOffset,
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uint simdSize,
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uint totalLocalWorkSize,
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uint3 dimSize,
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uint3 startPoint,
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uint numberOfHwThreadsPerWg,
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uint indirectPayloadSize,
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uint ioHoffset) {
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Gen10SchedulerSimulation::patchGpGpuWalker(secondLevelBatchOffset,
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secondaryBatchBuffer,
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interfaceDescriptorOffset,
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simdSize,
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totalLocalWorkSize,
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dimSize,
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startPoint,
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numberOfHwThreadsPerWg,
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indirectPayloadSize,
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ioHoffset);
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}
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template class SchedulerSimulation<CNLFamily>;
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} // namespace BuiltinKernelsSimulation
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