Move definitions out of engine_node.h.

Change-Id: I18692a444663c11103f8991415b38000c633f24a
Signed-off-by: Piotr Fusik <piotr.fusik@intel.com>
This commit is contained in:
Piotr Fusik
2019-03-25 13:21:48 +01:00
parent 83aa28e294
commit cc13045ddd
9 changed files with 31 additions and 23 deletions

View File

@@ -58,7 +58,7 @@ TEST_F(DeviceTest, givenDeviceWhenEngineIsCreatedThenSetInitialValueForTag) {
TEST_F(DeviceTest, givenDeviceWhenAskedForSpecificEngineThenRetrunIt) {
auto &engines = HwHelper::get(platformDevices[0]->pPlatform->eRenderCoreFamily).getGpgpuEngineInstances();
for (uint32_t i = 0; i < engines.size(); i++) {
bool lowPriority = (EngineInstanceConstants::lowPriorityGpgpuEngineIndex == i);
bool lowPriority = (HwHelper::lowPriorityGpgpuEngineIndex == i);
auto &deviceEngine = pDevice->getEngine(engines[i], lowPriority);
EXPECT_EQ(deviceEngine.osContext->getEngineType(), engines[i]);
EXPECT_EQ(deviceEngine.osContext->isLowPriority(), lowPriority);