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fix: allow legacy device binary validation logic for Blender on DG2 platforms
Temporarily opt-out from additional compatibility checks on DG2 for Blender AOT-compiled kernels. This prevents a long kernel recompilation. Additionally, same behavior can be enforced for other applications manually via NEO debug key named DoNotUseProductConfigForValidationWa. Signed-off-by: Kacper Nowak <kacper.nowak@intel.com> Related-To: NEO-9240
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Compute-Runtime-Automation
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0b42510f41
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d3d15542fb
@@ -28,6 +28,11 @@ class MockAILConfiguration : public AILConfiguration {
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return contextSyncFlagReturn;
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}
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bool fallbackToLegacyValidationLogic = false;
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bool useLegacyValidationLogic() override {
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return fallbackToLegacyValidationLogic;
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}
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protected:
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void applyExt(RuntimeCapabilityTable &runtimeCapabilityTable) override {}
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};
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@@ -556,4 +556,5 @@ OverridePatIndexForDeviceMemory = -1
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PrintGmmCompressionParams = 0
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SkipInOrderNonWalkerSignalingAllowed = 0
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PrintKernelDispatchParameters = 0
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DoNotUseProductConfigForValidationWa = 0
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# Please don't edit below this line
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