Reorganization directory structure [3/n]

Change-Id: If3dfa3f6007f8810a6a1ae1a4f0c7da38544648d
This commit is contained in:
kamdiedrich
2020-02-23 21:00:51 +01:00
committed by sys_ocldev
parent e177b4fc0f
commit e072275ae6
711 changed files with 94 additions and 94 deletions

View File

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/*
* Copyright (C) 2019-2020 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "helpers/heap_helper.h"
#include "indirect_heap/indirect_heap.h"
#include "memory_manager/graphics_allocation.h"
#include "memory_manager/internal_allocation_storage.h"
#include "memory_manager/memory_manager.h"
namespace NEO {
GraphicsAllocation *HeapHelper::getHeapAllocation(uint32_t heapType, size_t heapSize, size_t alignment, uint32_t rootDeviceIndex) {
auto allocationType = GraphicsAllocation::AllocationType::LINEAR_STREAM;
if (IndirectHeap::Type::INDIRECT_OBJECT == heapType) {
allocationType = GraphicsAllocation::AllocationType::INTERNAL_HEAP;
}
auto allocation = this->storageForReuse->obtainReusableAllocation(heapSize, allocationType);
if (allocation) {
return allocation.release();
}
NEO::AllocationProperties properties{rootDeviceIndex, true, heapSize, allocationType, isMultiOsContextCapable, false, {}};
properties.alignment = alignment;
return this->memManager->allocateGraphicsMemoryWithProperties(properties);
}
void HeapHelper::storeHeapAllocation(GraphicsAllocation *heapAllocation) {
this->storageForReuse->storeAllocation(std::unique_ptr<NEO::GraphicsAllocation>(heapAllocation), NEO::AllocationUsage::REUSABLE_ALLOCATION);
}
} // namespace NEO