refactor: correct naming of enum class constants

EngineGroupType
BlitDirection
PostBlitMode
WaitStatus

Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
This commit is contained in:
Mateusz Jablonski
2023-12-01 09:12:59 +00:00
committed by Compute-Runtime-Automation
parent 9cc1a23ab6
commit e57d372608
184 changed files with 1485 additions and 1485 deletions

View File

@@ -110,7 +110,7 @@ HWTEST_F(EnqueueSvmTest, GivenGpuHangAndBlockingCallAndValidParamsWhenMappingSvm
cl_queue_properties props = {};
MockCommandQueueHw<FamilyType> mockCommandQueueHw(context, device.get(), &props);
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::GpuHang;
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::gpuHang;
const auto enqueueResult = mockCommandQueueHw.enqueueSVMMap(
CL_TRUE, // cl_bool blocking_map
@@ -183,7 +183,7 @@ HWTEST_F(EnqueueSvmTest, GivenGpuHangAndBlockingCallAndValidParamsWhenUnmappingS
cl_queue_properties props = {};
MockCommandQueueHw<FamilyType> mockCommandQueueHw(context, device.get(), &props);
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::GpuHang;
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::gpuHang;
const auto enqueueResult = mockCommandQueueHw.enqueueSVMUnmap(
ptrSVM,
@@ -317,7 +317,7 @@ HWTEST_F(EnqueueSvmTest, GivenEventAndGpuHangAndBlockingCallAndValidParamsWhenFr
cl_queue_properties props = {};
MockCommandQueueHw<FamilyType> mockCommandQueueHw(context, device.get(), &props);
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::GpuHang;
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::gpuHang;
const cl_uint numOfSvmPointers = 1;
void *svmPtrs[numOfSvmPointers] = {ptrSVM};
@@ -352,7 +352,7 @@ HWTEST_F(EnqueueSvmTest, GivenGpuHangAndBlockingCallAndValidParamsWhenFreeingSvm
cl_queue_properties props = {};
MockCommandQueueHw<FamilyType> mockCommandQueueHw(context, device.get(), &props);
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::GpuHang;
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::gpuHang;
const cl_uint numOfSvmPointers = 1;
void *svmPtrs[numOfSvmPointers] = {ptrSVM};
@@ -813,7 +813,7 @@ HWTEST_F(EnqueueSvmTest, GivenGpuHangAndBlockingCallAndValidParamsWhenFillingMem
cl_queue_properties props = {};
MockCommandQueueHw<FamilyType> mockCommandQueueHw(context, device.get(), &props);
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::GpuHang;
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::gpuHang;
const float pattern[1] = {1.2345f};
const size_t patternSize = sizeof(pattern);
@@ -1033,7 +1033,7 @@ HWTEST_F(EnqueueSvmTest, GivenGpuHangAndBlockingCallAndValidParamsWhenMigratingM
cl_queue_properties props = {};
MockCommandQueueHw<FamilyType> mockCommandQueueHw(context, device.get(), &props);
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::GpuHang;
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::gpuHang;
const void *svmPtrs[] = {ptrSVM};
const auto enqueueResult = mockCommandQueueHw.enqueueSVMMigrateMem(
@@ -1147,7 +1147,7 @@ HWTEST_F(EnqueueSvmTestLocalMemory, givenWriteInvalidateRegionFlagWhenMappingSvm
HWTEST_F(EnqueueSvmTestLocalMemory, givenGpuHangAndBlockingCallAndWriteInvalidateRegionFlagWhenMappingSvmThenOutOfResourcesIsReturned) {
MockCommandQueueHw<FamilyType> queue(context.get(), pClDevice, nullptr);
queue.waitForAllEnginesReturnValue = WaitStatus::GpuHang;
queue.waitForAllEnginesReturnValue = WaitStatus::gpuHang;
uintptr_t offset = 64;
void *regionSvmPtr = ptrOffset(svmPtr, offset);
@@ -1341,7 +1341,7 @@ HWTEST_F(EnqueueSvmTestLocalMemory, givenEnabledLocalMemoryAndBlockingCallAndGpu
cl_queue_properties props = {};
MockCommandQueueHw<FamilyType> mockCommandQueueHw(context.get(), device.get(), &props);
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::Ready;
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::ready;
uintptr_t offset = 64;
void *regionSvmPtr = ptrOffset(svmPtr, offset);
@@ -1358,7 +1358,7 @@ HWTEST_F(EnqueueSvmTestLocalMemory, givenEnabledLocalMemoryAndBlockingCallAndGpu
false);
EXPECT_EQ(CL_SUCCESS, firstMapResult);
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::GpuHang;
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::gpuHang;
const auto secondMapResult = mockCommandQueueHw.enqueueSVMMap(
CL_TRUE,
CL_MAP_WRITE,
@@ -1405,7 +1405,7 @@ HWTEST_F(EnqueueSvmTestLocalMemory, givenEnabledLocalMemoryAndGpuHangAndBlocking
cl_queue_properties props = {};
MockCommandQueueHw<FamilyType> mockCommandQueueHw(context.get(), device.get(), &props);
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::GpuHang;
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::gpuHang;
const auto enqueueResult = mockCommandQueueHw.enqueueSVMUnmap(
svmPtr,
@@ -1474,7 +1474,7 @@ HWTEST_F(EnqueueSvmTestLocalMemory, givenEnabledLocalMemoryAndBlockingCallAndGpu
cl_queue_properties props = {};
MockCommandQueueHw<FamilyType> mockCommandQueueHw(context.get(), device.get(), &props);
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::Ready;
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::ready;
const auto enqueueMapResult = mockCommandQueueHw.enqueueSVMMap(
CL_FALSE,
@@ -1487,7 +1487,7 @@ HWTEST_F(EnqueueSvmTestLocalMemory, givenEnabledLocalMemoryAndBlockingCallAndGpu
false);
EXPECT_EQ(CL_SUCCESS, enqueueMapResult);
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::GpuHang;
mockCommandQueueHw.waitForAllEnginesReturnValue = WaitStatus::gpuHang;
const auto enqueueUnmapResult = mockCommandQueueHw.enqueueSVMUnmap(
svmPtr,
0,
@@ -1601,7 +1601,7 @@ HWTEST_F(EnqueueSvmTestLocalMemory, givenGpuHangAndBlockingCallAndEnabledLocalMe
debugManager.flags.MakeEachEnqueueBlocking.set(true);
MockCommandQueueHw<FamilyType> queue(context.get(), pClDevice, nullptr);
queue.waitForAllEnginesReturnValue = WaitStatus::Ready;
queue.waitForAllEnginesReturnValue = WaitStatus::ready;
const auto enqueueMapResult = queue.enqueueSVMMap(
CL_TRUE,
@@ -1614,7 +1614,7 @@ HWTEST_F(EnqueueSvmTestLocalMemory, givenGpuHangAndBlockingCallAndEnabledLocalMe
false);
EXPECT_EQ(CL_SUCCESS, enqueueMapResult);
queue.waitForAllEnginesReturnValue = WaitStatus::GpuHang;
queue.waitForAllEnginesReturnValue = WaitStatus::gpuHang;
const auto enqueueUnmapResult = queue.enqueueSVMUnmap(
svmPtr,
0,