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Reuse graphics allocation from mapped buffers in OpenCL
Related-To: NEO-6352 Signed-off-by: Maciej Dziuban <maciej.dziuban@intel.com>
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Compute-Runtime-Automation
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f164acad0b
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f1b6b733f0
@@ -9,6 +9,7 @@
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#include "shared/source/debug_settings/debug_settings_manager.h"
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#include "shared/source/helpers/common_types.h"
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#include "shared/source/helpers/vec.h"
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#include "shared/source/unified_memory/unified_memory.h"
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#include "opencl/source/cl_device/cl_device_vector.h"
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#include "opencl/source/context/context_type.h"
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@@ -96,6 +97,13 @@ class Context : public BaseObject<_cl_context> {
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auto &getMapOperationsStorage() { return mapOperationsStorage; }
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cl_int tryGetExistingHostPtrAllocation(const void *ptr,
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size_t size,
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uint32_t rootDeviceIndex,
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GraphicsAllocation *&allocation,
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InternalMemoryType &memoryType,
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bool &isCpuCopyAllowed);
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const std::set<uint32_t> &getRootDeviceIndices() const;
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uint32_t getMaxRootDeviceIndex() const;
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