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Fix(L0Debug): Fix thread creation on dg2 128EU
Not enough EUThread objects were being created resulting in a crash during breeakpoint processing Related-to: LOCI-3937 Signed-off-by: Yates, Brandon <brandon.yates@intel.com>
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Compute-Runtime-Automation
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@@ -47,7 +47,7 @@ void DebugSession::createEuThreads() {
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tileIndex = Math::log2(static_cast<uint32_t>(connectedDevice->getNEODevice()->getDeviceBitfield().to_ulong()));
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}
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for (uint32_t sliceID = 0; sliceID < hwInfo.gtSystemInfo.MaxSlicesSupported; sliceID++) {
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for (uint32_t sliceID = 0; sliceID < NEO::GfxCoreHelper::getHighestEnabledSlice(hwInfo); sliceID++) {
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for (uint32_t subsliceID = 0; subsliceID < numSubslicesPerSlice; subsliceID++) {
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for (uint32_t euID = 0; euID < numEuPerSubslice; euID++) {
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