refactor: remove not needed code

Signed-off-by: Mrozek, Michal <michal.mrozek@intel.com>
This commit is contained in:
Mrozek, Michal
2024-03-08 15:30:37 +00:00
committed by Compute-Runtime-Automation
parent fff97d3958
commit f71f6d2b72
60 changed files with 201 additions and 302 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (C) 2018-2023 Intel Corporation
* Copyright (C) 2018-2024 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
@@ -57,7 +57,7 @@ struct DispatchFlags {
KernelExecutionType kernelExecutionTypeP, MemoryCompressionState memoryCompressionStateP,
uint64_t sliceCountP, bool blockingP, bool dcFlushP, bool useSLMP, bool guardCommandBufferWithPipeControlP, bool gsba32BitRequiredP,
bool lowPriorityP, bool implicitFlushP, bool outOfOrderExecutionAllowedP, bool epilogueRequiredP,
bool usePerDSSbackedBufferP, bool useGlobalAtomicsP, bool areMultipleSubDevicesInContextP, bool memoryMigrationRequiredP, bool textureCacheFlush,
bool usePerDSSbackedBufferP, bool areMultipleSubDevicesInContextP, bool memoryMigrationRequiredP, bool textureCacheFlush,
bool hasStallingCmds, bool hasRelaxedOrderingDependencies, bool stateCacheInvalidation, bool isStallingCommandsOnNextFlushRequired, bool isDcFlushRequiredOnStallingCommandsOnNextFlush) : barrierTimestampPacketNodes(barrierTimestampPacketNodesP),
pipelineSelectArgs(pipelineSelectArgsP),
flushStampReference(flushStampReferenceP),
@@ -80,7 +80,6 @@ struct DispatchFlags {
outOfOrderExecutionAllowed(outOfOrderExecutionAllowedP),
epilogueRequired(epilogueRequiredP),
usePerDssBackedBuffer(usePerDSSbackedBufferP),
useGlobalAtomics(useGlobalAtomicsP),
areMultipleSubDevicesInContext(areMultipleSubDevicesInContextP),
memoryMigrationRequired(memoryMigrationRequiredP),
textureCacheFlush(textureCacheFlush),
@@ -114,7 +113,6 @@ struct DispatchFlags {
bool outOfOrderExecutionAllowed = false;
bool epilogueRequired = false;
bool usePerDssBackedBuffer = false;
bool useGlobalAtomics = false;
bool areMultipleSubDevicesInContext = false;
bool memoryMigrationRequired = false;
bool textureCacheFlush = false;