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Refactor passing GlobalFenceAllocation to DirectSubmission
Signed-off-by: Bartosz Dunajski <bartosz.dunajski@intel.com>
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committed by
Compute-Runtime-Automation
parent
6f0f15a0b8
commit
fc4eaa1894
@@ -81,12 +81,12 @@ struct MockWddmCsrL0 : public WddmCommandStreamReceiver<GfxFamily> {
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if (DebugManager.flags.EnableDirectSubmission.get() == 1) {
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if (!initBlitterDirectSubmission) {
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directSubmission = std::make_unique<
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MockWddmDirectSubmission<GfxFamily, RenderDispatcher<GfxFamily>>>(device, osContext);
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MockWddmDirectSubmission<GfxFamily, RenderDispatcher<GfxFamily>>>(device, osContext, globalFenceAllocation);
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ret = directSubmission->initialize(true, false);
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this->dispatchMode = DispatchMode::ImmediateDispatch;
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} else {
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blitterDirectSubmission = std::make_unique<
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MockWddmDirectSubmission<GfxFamily, BlitterDispatcher<GfxFamily>>>(device, osContext);
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MockWddmDirectSubmission<GfxFamily, BlitterDispatcher<GfxFamily>>>(device, osContext, globalFenceAllocation);
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blitterDirectSubmission->initialize(true, false);
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}
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}
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