Allocate per-context memory with specific GPU VA

Related-To: NEO-4829

Change-Id: I821f6709bfa98df3b51a1c966b7a953752d85f74
Signed-off-by: Mateusz Hoppe <mateusz.hoppe@intel.com>
This commit is contained in:
Mateusz Hoppe
2020-07-01 10:38:19 +02:00
committed by sys_ocldev
parent 1f63f39d77
commit fea4472553
12 changed files with 276 additions and 0 deletions

View File

@@ -351,6 +351,8 @@ bool MemoryManager::getAllocationData(AllocationData &allocationData, const Allo
allocationData.hostPtr = nullptr;
}
allocationData.gpuAddress = properties.gpuAddress;
allocationData.osContext = properties.osContext;
allocationData.rootDeviceIndex = properties.rootDeviceIndex;
auto hwInfo = executionEnvironment.rootDeviceEnvironments[properties.rootDeviceIndex]->getHardwareInfo();
@@ -406,6 +408,9 @@ GraphicsAllocation *MemoryManager::allocateGraphicsMemory(const AllocationData &
if (allocationData.hostPtr) {
return allocateGraphicsMemoryWithHostPtr(allocationData);
}
if (allocationData.gpuAddress) {
return allocateGraphicsMemoryWithGpuVa(allocationData);
}
if (peek64kbPagesEnabled(allocationData.rootDeviceIndex) && allocationData.flags.allow64kbPages) {
return allocateGraphicsMemory64kb(allocationData);
}