- fill AllocationData in one place
- remove allocateGraphicsMemoryForSVM function
- refactor SVM manager tests
Change-Id: I6f4ecd70503da8031cced50ea98a54162fd8e5d3
Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
- remove method allocateGraphicsMemory(size_t size)
- pass allocation type in allocation properties
- set allocation type in allocateGraphicsMemoryInPreferredPool
Change-Id: Ia9296d0ab2f711b7d78aff615cb56b3a246b60ec
Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
- make AllocationData a protected structure
- use AllocationProperties instead of AllocationFlags
- refactor methods: allocateGraphicsMemory64kb, allocateGraphicsMemoryForSVM
- call AllocateGraphicsMemoryInPreferredPool in AllocateGraphicsMemory
where there is no host ptr
Change-Id: Ie9ca47b1bccacd00f8486e7d1bf6fb3985e5cb12
Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
pass struct with properties to allocate graphics memory methods:
for protected methods use AllocationData
for public methods use AllocationProperties
Change-Id: Ie1c3cb6b5e330bc4adac2ca8b0bf02d30ec76065
Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
This decoupling is needed to move makeResidentResidencyAllocations into
WddmResidencyController, where we have only contextId, not the context itself
Change-Id: I0d79f1dc7a51fa6b1d713deb6e9003aa2b7be1d4
Signed-off-by: Maciej Dziuban <maciej.dziuban@intel.com>
Also start registering OsContext to MemoryManager in
WddmMemoryManagerResidencyTest along with some cleanup in fixture's SetUp
Change-Id: I3f6763ae0cd9bf638cdc5dbbfbc60dfb0fd0ef05
Signed-off-by: Maciej Dziuban <maciej.dziuban@intel.com>
- extend constructor to take new flag
- extend ExecutionEnvironment createMemoryManager with new flag
- only OsAgnosticMemoryManager changes in this step
Change-Id: I1dae4fd79fe28fd87e42b237600dc216c94b597e
- register OsContext when device is created
- memory manager controls residency so it needs to have control of
OsContexts underneath
- device may be destroyed while OsContexts may be still in use
Change-Id: If08df7686f5448a1e7b0b6ced20b37a1e8ba2cd6
- do not always expect failures in tests with failure injections
there is retry mechanism for some cases
Change-Id: If7589d2dacc41216d2f3b08f861209bbab179615
- replace createGraphicsAllocationWithRequiredBitness with more general
methodallocateGraphicsMemoryInPreferredPool based on passed
AllocationData
- proper flags for allocation selected based on AllocationType
- remove allocateGraphicsMemory(size_t size, size_t alignment)
and use allocateGraphicsMemory(size_t size) instead where default
alignment is sufficient, otherwise use full options version:
allocateGraphicsMemory(size_t size, size_t alignment,
bool forcePin, bool uncacheable)
Change-Id: I2da891f372ee181253cb840568a61b33c0d71fc9
- change GraphicsAllocatoin::AllocationType to scoped enumeration
so that ALLOCATION_TYPE_ prefix in every enum value can be removed
- all accesses are typed (example AllocationType::IMAGE)
- Rename allocationType to AllocationUsage to eliminate confusion
with multiple AllocationType enums / types
Change-Id: I16003297ecfcb0aaa5779ad00706c5d983914bbe